Name | Description |
---|---|
AddToScriptHelp() | No description |
AngleDiff() | float AngleDiff(float, float) Returns the number of degrees difference between two yaw angles |
AppendToLogFile() | void AppendToLogFile(string, string) Appends a string to a log file on the server |
AxisAngleToQuaternion() | Quaternion AxisAngleToQuaternion(Vector, float) (vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis |
BeginScriptDebug() | No description |
CalcClosestPointOnEntityOBB() | Vector CalcClosestPointOnEntityOBB(handle, Vector) Compute the closest point on the OBB of an entity. |
CalcDistanceBetweenEntityOBB() | float CalcDistanceBetweenEntityOBB(handle, handle) Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping. |
CancelEntityIOEvents() | void CancelEntityIOEvents(ehandle) Create all I/O events for a particular entity |
Clamp() | No description |
ClearSpawnGroupEntityFilters() | No description |
ConnectOutputs() | No description |
CreateEffect() | bool CreateEffect(handle) Pass table - Inputs: entity, effect |
CreateHTTPRequest() | handle CreateHTTPRequest(string, string) Create an HTTP request. |
DebugBreak() | void DebugBreak() Breaks in the debugger |
DebugDrawBox() | void DebugDrawBox(Vector, Vector, Vector, int, int, int, int, float) Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration ) |
DebugDrawBoxDirection() | void DebugDrawBoxDirection(Vector, Vector, Vector, Vector, Vector, float, float) Draw a debug forward box (cent, min, max, forward, vRgb, a, duration) |
DebugDrawCircle() | void DebugDrawCircle(Vector, Vector, float, float, bool, float) Draw a debug circle (center, vRgb, a, rad, ztest, duration) |
DebugDrawClear() | void DebugDrawClear() Try to clear all the debug overlay info |
DebugDrawLine() | void DebugDrawLine(Vector, Vector, int, int, int, bool, float) Draw a debug overlay line (origin, target, r, g, b, ztest, duration) |
DebugDrawLine_vCol() | void DebugDrawLine_vCol(Vector, Vector, Vector, bool, float) Draw a debug line using color vec (start, end, vRgb, a, ztest, duration) |
DebugDrawScreenTextLine() | void DebugDrawScreenTextLine(float, float, int, string, int, int, int, int, float) Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration) |
DebugDrawSphere() | void DebugDrawSphere(Vector, Vector, float, float, bool, float) Draw a debug sphere (center, vRgb, a, rad, ztest, duration) |
DebugDrawText() | void DebugDrawText(Vector, string, bool, float) Draw text in 3d (origin, text, bViewCheck, duration) |
DebugScreenTextPretty() | void DebugScreenTextPretty(float, float, int, string, int, int, int, int, float, string, int, bool) Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold) |
DeepPrint() | No description |
DeepPrintTable() | No description |
DeepToString() | No description |
Deg2Rad() | No description |
DoIncludeScript() | bool DoIncludeScript(string, handle) Execute a script (internal) |
DoScriptAssert() | void DoScriptAssert(bool, string) #ScriptAssert:Asserts the passed in value. Prints out a message and brings up the assert dialog. |
DoUniqueString() | string DoUniqueString(string) #UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table. |
DumpScriptBindings() | No description |
DumpSpawnGroupEntityFilters() | No description |
Dynamic_Wrap() | No description |
EmitSoundOn() | void EmitSoundOn(string, handle) Play named sound on Entity |
EmitSoundOnClient() | void EmitSoundOnClient(string, handle) Play named sound only on the client for the passed in player |
EndScriptDebug() | No description |
EntFire() | No description |
EntFireByHandle() | No description |
EntIndexToHScript() | handle EntIndexToHScript(int) Turn an entity index integer to an HScript representing that entity's script instance. |
ExponentialDecay() | float ExponentialDecay(float, float, float) Smooth curve decreasing slower as it approaches zero |
ExtendInstance() | No description |
FilterSpawnGroupEntities() | No description |
FireEntityIOInputNameOnly() | void FireEntityIOInputNameOnly(ehandle, string) Fire Entity's Action Input w/no data |
FireEntityIOInputString() | void FireEntityIOInputString(ehandle, string, string) Fire Entity's Action Input with passed String - you own the memory |
FireEntityIOInputVec() | void FireEntityIOInputVec(ehandle, string, Vector) Fire Entity's Action Input with passed Vector - you own the memory |
FireGameEvent() | void FireGameEvent(string, handle) Fire a game event. |
FireGameEventLocal() | void FireGameEventLocal(string, handle) Fire a game event without broadcasting to the client. |
FrameTime() | float FrameTime() Get the time spent on the server in the last frame |
GetFrameCount() | int GetFrameCount() Returns the engines current frame count |
GetFunctionSignature() | No description |
GetListenServerHost() | handle GetListenServerHost() Get the local player on a listen server. |
GetMapName() | string GetMapName() Get the name of the map. |
GetMaxOutputDelay() | float GetMaxOutputDelay(ehandle, string) Get the longest delay for all events attached to an output |
GetPhysAngularVelocity() | Vector GetPhysAngularVelocity(handle) Get Angular Velocity for VPHYS or normal object |
GetPhysVelocity() | Vector GetPhysVelocity(handle) Get Velocity for VPHYS or normal object |
GetSpawnGroupEntityFilterFunc() | No description |
HasBaseClass() | No description |
InitLogFile() | void InitLogFile(string, string) If the given file doesn't exist, creates it with the given contents; does nothing if it exists |
InstallMixins() | No description |
IsDedicatedServer() | bool IsDedicatedServer() Returns true if this server is a dedicated server. |
IsMarkedForDeletion() | bool IsMarkedForDeletion(handle) Returns true if the entity is valid and marked for deletion. |
IsServer() | bool IsServer() Returns true if this is lua running from the server.dll. |
IsValidEntity() | bool IsValidEntity(handle) Checks to see if the given hScript is a valid entity |
Lerp() | No description |
LinkLuaModifier() | void LinkLuaModifier(string, string, int) Link a lua-defined modifier with the associated class ( className, fileName, LuaModifierType). |
LinkLuaModifier_Engine() | No description |
ListenToGameEvent() | int ListenToGameEvent(string, handle, handle) Register as a listener for a game event from script. |
LoadKeyValues() | table LoadKeyValues(string) Creates a table from the specified keyvalues text file |
LoadKeyValuesFromString() | table LoadKeyValuesFromString(string) Creates a table from the specified keyvalues string |
MakeStringToken() | int MakeStringToken(string) Checks to see if the given hScript is a valid entity |
Merge() | No description |
Msg() | void Msg(string) Print a message |
PlayerInstanceFromIndex() | handle PlayerInstanceFromIndex(int) Get a script instance of a player by index. |
PrecacheEntityFromTable() | void PrecacheEntityFromTable(string, handle, handle) Precache an entity from KeyValues in table |
PrecacheEntityListFromTable() | void PrecacheEntityListFromTable(handle, handle) Precache a list of entity KeyValues tables |
PrintLinkedConsoleMessage() | void PrintLinkedConsoleMessage(string, string) Print a console message with a linked console command |
QAngle() | No description |
Rad2Deg() | No description |
RandomFloat() | float RandomFloat(float, float) Get a random float within a range |
RandomInt() | int RandomInt(int, int) Get a random int within a range |
RegisterSpawnGroupEntityFilter() | No description |
RegisterSpawnGroupFilterProxy() | void RegisterSpawnGroupFilterProxy(string) Create a C proxy for a script-based spawn group filter |
ReloadMOTD() | void ReloadMOTD() Reloads the MotD file |
RemapVal() | No description |
RemapValClamped() | No description |
RemoveSpawnGroupEntityFilter() | No description |
RemoveSpawnGroupFilterProxy() | void RemoveSpawnGroupFilterProxy(string) Remove the C proxy for a script-based spawn group filter |
RotateOrientation() | QAngle RotateOrientation(QAngle, QAngle) Rotate a QAngle by another QAngle. |
RotatePosition() | Vector RotatePosition(Vector, QAngle, Vector) Rotate a Vector around a point. |
RotateQuaternionByAxisAngle() | Quaternion RotateQuaternionByAxisAngle(Quaternion, Vector, float) (quaternion,vector,float) rotates a quaternion by the specified angle around the specified vector axis |
RotationDelta() | QAngle RotationDelta(QAngle, QAngle) Find the delta between two QAngles. |
ScreenShake() | void ScreenShake(Vector, float, float, float, float, int, bool) Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake |
ScriptAssert() | No description |
ScriptDebugAddTextFilter() | No description |
ScriptDebugAddTrace() | No description |
ScriptDebugAddWatch() | No description |
ScriptDebugAddWatchPattern() | No description |
ScriptDebugAddWatches() | No description |
ScriptDebugClearTraces() | No description |
ScriptDebugClearWatches() | No description |
ScriptDebugDraw() | No description |
ScriptDebugDrawWatches() | No description |
ScriptDebugHook() | No description |
ScriptDebugRemoveTextFilter() | No description |
ScriptDebugRemoveTrace() | No description |
ScriptDebugRemoveWatch() | No description |
ScriptDebugRemoveWatchPattern() | No description |
ScriptDebugRemoveWatches() | No description |
ScriptDebugTextDraw() | No description |
ScriptDebugTextPrint() | No description |
ScriptDebugTextTrace() | No description |
ScriptDebugTraceAll() | No description |
ScriptFunctionHelp() | No description |
SetOpvarFloatAll() | void SetOpvarFloatAll(string, string, string, float) Sets an opvar value for all players |
SetOpvarFloatPlayer() | void SetOpvarFloatPlayer(string, string, string, float, handle) Sets an opvar value for a single player |
SetQuestName() | void SetQuestName(string) Set the current quest name. |
SetQuestPhase() | void SetQuestPhase(int) Set the current quest phase. |
SetRenderingEnabled() | void SetRenderingEnabled(ehandle, bool) Set rendering on/off for an ehandle |
SpawnEntityFromTableSynchronous() | handle SpawnEntityFromTableSynchronous(string, handle) Synchronously spawns a single entity from a table |
SpawnEntityGroupFromTable() | bool SpawnEntityGroupFromTable(handle, bool, handle) Hierarchically spawn an entity group from a set of spawn tables. |
SpawnEntityListFromTableAsynchronous() | int SpawnEntityListFromTableAsynchronous(handle, handle) Asynchronously spawn an entity group from a list of spawn tables. A callback will be triggered when the spawning is complete |
SpawnEntityListFromTableSynchronous() | handle SpawnEntityListFromTableSynchronous(handle) Synchronously spawn an entity group from a list of spawn tables. |
SplineQuaternions() | Quaternion SplineQuaternions(Quaternion, Quaternion, float) (quaternion,quaternion,float) very basic interpolation of v0 to v1 over t on [0,1] |
SplineVectors() | Vector SplineVectors(Vector, Vector, float) (vector,vector,float) very basic interpolation of v0 to v1 over t on [0,1] |
StartSoundEvent() | void StartSoundEvent(string, handle) Start a sound event |
StartSoundEventFromPosition() | void StartSoundEventFromPosition(string, Vector) Start a sound event from position |
StartSoundEventFromPositionReliable() | void StartSoundEventFromPositionReliable(string, Vector) Start a sound event from position with reliable delivery |
StartSoundEventFromPositionUnreliable() | void StartSoundEventFromPositionUnreliable(string, Vector) Start a sound event from position with optional delivery |
StartSoundEventReliable() | void StartSoundEventReliable(string, handle) Start a sound event with reliable delivery |
StartSoundEventUnreliable() | void StartSoundEventUnreliable(string, handle) Start a sound event with optional delivery |
StopEffect() | void StopEffect(handle, string) Pass entity and effect name |
StopListeningToAllGameEvents() | void StopListeningToAllGameEvents(handle) Stop listening to all game events within a specific context. |
StopListeningToGameEvent() | bool StopListeningToGameEvent(int) Stop listening to a particular game event. |
StopSoundEvent() | void StopSoundEvent(string, handle) Stops a sound event with optional delivery |
StopSoundOn() | void StopSoundOn(string, handle) Stop named sound on Entity |
Time() | float Time() Get the current server time |
TraceCollideable() | bool TraceCollideable(handle) Pass table - Inputs: start, end, ent, (optional mins, maxs) -- outputs: pos, fraction, hit, startsolid, normal |
TraceHull() | bool TraceHull(handle) Pass table - Inputs: start, end, min, max, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid |
TraceLine() | bool TraceLine(handle) Pass table - Inputs: startpos, endpos, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid |
UTIL_Remove() | void UTIL_Remove(handle) Removes the specified entity |
UTIL_RemoveImmediate() | void UTIL_RemoveImmediate(handle) Immediately removes the specified entity |
UniqueString() | No description |
UnitFilter() | int UnitFilter(handle, int, int, int, int) Check if a unit passes a set of filters. (hNPC, nTargetTeam, nTargetType, nTargetFlags, nTeam |
UnloadSpawnGroup() | void UnloadSpawnGroup(string) Unload a spawn group by name |
UnloadSpawnGroupByHandle() | void UnloadSpawnGroupByHandle(int) Unload a spawn group by handle |
Vector() | No description |
VectorDistance() | No description |
VectorDistanceSq() | No description |
VectorIsZero() | No description |
VectorLerp() | No description |
VectorToAngles() | QAngle VectorToAngles(Vector) Get Qangles (with no roll) for a Vector. |
Warning() | void Warning(string) Print a warning |
_DeepPrintMetaTable() | No description |
_DeepPrintTable() | No description |
_DeepToString() | No description |
_VERSION() | Lua 5.1 |
__DumpScope() | No description |
__OutputsPattern() | ^On.*Output$ |
__RegisterGameEventListeners() | No description |
__ReplaceClosures() | No description |
__VScriptServerDebugHook() | No description |
_sourceline() | No description |
abs() | No description |
assert() | No description |
class() | No description |
collectgarbage() | No description |
cvar_getf() | float cvar_getf(string) Gets the value of the given cvar, as a float. |
cvar_setf() | bool cvar_setf(string, float) Sets the value of the given cvar, as a float. |
dofile() | No description |
error() | No description |
gcinfo() | No description |
getbase() | No description |
getclass() | No description |
getfenv() | No description |
getmetatable() | No description |
h() | No description |
instanceof() | No description |
ipairs() | No description |
isclass() | No description |
load() | No description |
loadfile() | No description |
loadstring() | No description |
max() | No description |
min() | No description |
module() | No description |
newproxy() | No description |
next() | No description |
pairs() | No description |
pcall() | No description |
print() | No description |
printstack() | No description |
rawequal() | No description |
rawget() | No description |
rawset() | No description |
require() | No description |
rr_AddDecisionRule() | bool rr_AddDecisionRule(handle) Add a rule to the decision database. |
rr_CommitAIResponse() | bool rr_CommitAIResponse(handle, handle) Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse) |
rr_GetResponseTargets() | handle rr_GetResponseTargets() Retrieve a table of all available expresser targets, in the form { name : handle, name: handle }. |
rr_QueryBestResponse() | bool rr_QueryBestResponse(handle, handle, handle) Params: (entity, query) : tests 'query' against entity's response system and returns the best response found (or null if none found). |
scripthelp_DeepPrint() | Print out a class/array/instance/table to the console |
scripthelp_DeepPrintTable() | Print out a table (and subtables) to the console |
scripthelp_DeepString() | Convert a class/array/instance/table to a string |
select() | No description |
setfenv() | No description |
setmetatable() | No description |
tonumber() | No description |
tostring() | No description |
type() | No description |
unpack() | No description |
xpcall() | No description |
Name | Description |
---|---|
AddImpulseAtPosition() | void AddImpulseAtPosition(Vector, Vector) Apply an impulse at a worldspace position to the physics |
AddVelocity() | void AddVelocity(Vector, Vector) Add linear and angular velocity to the physics object |
DetachFromParent() | void DetachFromParent() Detach from its parent |
GetSequence() | Returns the active sequence |
IsAttachedToParent() | bool IsAttachedToParent() Is attached to parent |
IsNull() | No description |
LookupSequence() | Returns a sequence id given a name |
SequenceDuration() | float SequenceDuration(string) Returns the duration in seconds of the specified sequence |
SetAngularVelocity() | void SetAngularVelocity(Vector) |
SetAnimation() | void SetAnimation(string) Pass string for the animation to play on this model |
SetBodyGroup() | void SetBodyGroup(string) |
SetMaterialGroup() | void SetMaterialGroup(utlstringtoken) |
SetVelocity() | void SetVelocity(Vector) |
Name | Description |
---|---|
GetTableValue() | handle GetTableValue(string, string) ( string TableName, string KeyName ) |
IsNull() | No description |
Name | Description |
---|---|
GetCustomGameDifficulty() | int GetCustomGameDifficulty() Returns the difficulty level of the custom game mode |
GetDOTATime() | float GetDOTATime(bool, bool) (b IncludePregameTime b IncludeNegativeTime) Returns the actual DOTA in-game clock time. |
GetDifficulty() | int GetDifficulty() Returns difficulty level of the custom game mode |
GetGameTime() | float GetGameTime() Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused |
IsNull() | No description |
State_Get() | int State_Get() Get the current Gamerules state |
Name | Description |
---|---|
AddParticle() | void AddParticle(int i, bool bDestroyImmediately, bool bStatusEffect, int iPriority, bool bHeroEffect, bool bOverheadEffect) (index, bDestroyImmediately, bStatusEffect, priority, bHeroEffect, bOverheadEffect |
DecrementStackCount() | void DecrementStackCount() Decrease this modifier's stack count by 1. |
Destroy() | void Destroy() Run all associated destroy functions, then remove the modifier. |
ForceRefresh() | void ForceRefresh() Run all associated refresh functions on this modifier as if it was re-applied. |
GetAbility() | handle GetAbility() Get the ability that generated the modifier. |
GetCaster() | handle GetCaster() Get the owner of the ability responsible for the modifier. |
GetClass() | string GetClass() |
GetCreationTime() | float GetCreationTime() |
GetDieTime() | float GetDieTime() |
GetDuration() | float GetDuration() |
GetElapsedTime() | float GetElapsedTime() |
GetName() | string GetName() |
GetParent() | handle GetParent() Get the unit the modifier is parented to. |
GetRemainingTime() | float GetRemainingTime() |
GetStackCount() | int GetStackCount() |
IncrementStackCount() | void IncrementStackCount() Increase this modifier's stack count by 1. |
IsNull() | No description |
SetDuration() | void SetDuration(float flDuration, bool bInformClient) (flTime, bInformClients) |
SetStackCount() | void SetStackCount(int iCount) |
StartIntervalThink() | void StartIntervalThink(float flInterval) Start this modifier's think function (OnIntervalThink) with the given interval (float). To stop, call with -1. |
Name | Description |
---|---|
IsNull() | No description |
OnHorizontalMotionInterrupted() | void OnHorizontalMotionInterrupted() Called when the motion gets interrupted. |
UpdateHorizontalMotion() | void UpdateHorizontalMotion(handle me, float dt) Perform any motion from the given interval on the NPC. |
Name | Description |
---|---|
IsNull() | No description |
OnHorizontalMotionInterrupted() | void OnHorizontalMotionInterrupted() Called when the motion gets interrupted. |
OnVerticalMotionInterrupted() | void OnVerticalMotionInterrupted() Called when the motion gets interrupted. |
UpdateHorizontalMotion() | void UpdateHorizontalMotion(handle me, float dt) Perform any motion from the given interval on the NPC. |
UpdateVerticalMotion() | void UpdateVerticalMotion(handle me, float dt) Perform any motion from the given interval on the NPC. |
Name | Description |
---|---|
IsNull() | No description |
OnVerticalMotionInterrupted() | void OnVerticalMotionInterrupted() Called when the motion gets interrupted. |
UpdateVerticalMotion() | void UpdateVerticalMotion(handle me, float dt) Perform any motion from the given interval on the NPC. |
Name | Description |
---|---|
Axis() | void Axis(Vector, Quaternion, float, bool, float) Draws an axis. Specify origin + orientation in world space. |
Box() | void Box(Vector, Vector, int, int, int, int, bool, float) Draws a world-space axis-aligned box. Specify bounds in world space. |
BoxAngles() | void BoxAngles(Vector, Vector, Vector, Quaternion, int, int, int, int, bool, float) Draws an oriented box at the origin. Specify bounds in local space. |
Capsule() | void Capsule(Vector, Quaternion, float, float, int, int, int, int, bool, float) Draws a capsule. Specify base in world space. |
Circle() | void Circle(Vector, Quaternion, float, int, int, int, int, bool, float) Draws a circle. Specify center in world space. |
CircleScreenOriented() | void CircleScreenOriented(Vector, float, int, int, int, int, bool, float) Draws a circle oriented to the screen. Specify center in world space. |
Cone() | void Cone(Vector, Vector, float, float, int, int, int, int, bool, float) Draws a wireframe cone. Specify endpoint and direction in world space. |
Cross() | void Cross(Vector, float, int, int, int, int, bool, float) Draws a screen-aligned cross. Specify origin in world space. |
Cross3D() | void Cross3D(Vector, float, int, int, int, int, bool, float) Draws a world-aligned cross. Specify origin in world space. |
Cross3DOriented() | void Cross3DOriented(Vector, Quaternion, float, int, int, int, int, bool, float) Draws an oriented cross. Specify origin in world space. |
DrawTickMarkedLine() | void DrawTickMarkedLine(Vector, Vector, float, int, int, int, int, int, bool, float) Draws a dashed line. Specify endpoints in world space. |
EntityAttachments() | void EntityAttachments(ehandle, float, float) Draws the attachments of the entity |
EntityAxis() | void EntityAxis(ehandle, float, bool, float) Draws the axis of the entity origin |
EntityBounds() | void EntityBounds(ehandle, int, int, int, int, bool, float) Draws bounds of an entity |
EntitySkeleton() | void EntitySkeleton(ehandle, float) Draws the skeleton of the entity |
EntityText() | void EntityText(ehandle, int, string, int, int, int, int, float) Draws text on an entity |
FilledRect2D() | void FilledRect2D(Vector2D, Vector2D, int, int, int, int, float) Draws a screen-space filled 2D rectangle. Coordinates are in pixels. |
HorzArrow() | void HorzArrow(Vector, Vector, float, int, int, int, int, bool, float) Draws a horizontal arrow. Specify endpoints in world space. |
IsNull() | No description |
Line() | void Line(Vector, Vector, int, int, int, int, bool, float) Draws a line between two points |
Line2D() | void Line2D(Vector2D, Vector2D, int, int, int, int, float) Draws a line between two points in screenspace |
PopDebugOverlayScope() | void PopDebugOverlayScope() Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
PushAndClearDebugOverlayScope() | void PushAndClearDebugOverlayScope(utlstringtoken) Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id. |
PushDebugOverlayScope() | void PushDebugOverlayScope(utlstringtoken) Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
RemoveAllInScope() | void RemoveAllInScope(utlstringtoken) Removes all overlays marked with a specific identifier, regardless of their lifetime. |
SolidCone() | void SolidCone(Vector, Vector, float, float, int, int, int, int, bool, float) Draws a solid cone. Specify endpoint and direction in world space. |
Sphere() | void Sphere(Vector, float, int, int, int, int, bool, float) Draws a wireframe sphere. Specify center in world space. |
SweptBox() | void SweptBox(Vector, Vector, Vector, Vector, Quaternion, int, int, int, int, float) Draws a swept box. Specify endpoints in world space and the bounds in local space. |
Text() | void Text(Vector, int, string, float, int, int, int, int, float) Draws 2D text. Specify origin in world space. |
Texture() | void Texture(string, Vector2D, Vector2D, int, int, int, int, Vector2D, Vector2D, float) Draws a screen-space texture. Coordinates are in pixels. |
Triangle() | void Triangle(Vector, Vector, Vector, int, int, int, int, bool, float) Draws a filled triangle. Specify vertices in world space. |
UnitTestCycleOverlayRenderType() | void UnitTestCycleOverlayRenderType() Toggles the overlay render type, for unit tests |
VectorText3D() | void VectorText3D(Vector, Quaternion, string, int, int, int, int, bool, float) Draws 3D text. Specify origin + orientation in world space. |
VertArrow() | void VertArrow(Vector, Vector, float, int, int, int, int, bool, float) Draws a vertical arrow. Specify endpoints in world space. |
YawArrow() | void YawArrow(Vector, float, float, float, int, int, int, int, bool, float) Draws a arrow associated with a specific yaw. Specify endpoints in world space. |
Name | Description |
---|---|
First() | handle First() Begin an iteration over the list of entities |
IsNull() | No description |
Next() | handle Next(handle) Continue an iteration over the list of entities, providing reference to a previously found entity |
Name | Description |
---|---|
ConnectOutput() | void ConnectOutput(string, string) Adds an I/O connection that will call the named function on this entity when the specified output fires. |
Destroy() | void Destroy() |
DisconnectOutput() | void DisconnectOutput(string, string) Removes a connected script function from an I/O event on this entity. |
DisconnectRedirectedOutput() | void DisconnectRedirectedOutput(string, string, handle) Removes a connected script function from an I/O event on the passed entity. |
FireOutput() | void FireOutput(string, handle, handle, table, float) Fire an entity output |
GetClassname() | string GetClassname() |
GetDebugName() | string GetDebugName() Get the entity name w/help if not defined (i.e. classname/etc) |
GetEntityHandle() | ehandle GetEntityHandle() Get the entity as an EHANDLE |
GetEntityIndex() | int GetEntityIndex() |
GetIntAttr() | int GetIntAttr(string) Get Integer Attribute |
GetName() | string GetName() |
GetOrCreatePrivateScriptScope() | handle GetOrCreatePrivateScriptScope() Retrieve, creating if necessary, the private per-instance script-side data associated with an entity |
GetOrCreatePublicScriptScope() | handle GetOrCreatePublicScriptScope() Retrieve, creating if necessary, the public script-side data associated with an entity |
GetPrivateScriptScope() | handle GetPrivateScriptScope() Retrieve the private per-instance script-side data associated with an entity |
GetPublicScriptScope() | handle GetPublicScriptScope() Retrieve the public script-side data associated with an entity |
IsNull() | No description |
RedirectOutput() | void RedirectOutput(string, string, handle) Adds an I/O connection that will call the named function on the passed entity when the specified output fires. |
RemoveSelf() | void RemoveSelf() Delete this entity |
SetIntAttr() | void SetIntAttr(string, int) Set Integer Attribute |
entindex() | int entindex() |
Name | Description |
---|---|
IsNull() | No description |
Name | Description |
---|---|
AddOutput() | void AddOutput(string, string) Add an output |
Init() | void Init(int) Initialize with number of outputs |
IsNull() | No description |
Name | Description |
---|---|
ExpensiveInstantRayCast() | bool ExpensiveInstantRayCast(Vector, Vector, handle) Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Dont plan to use this for real! |
IsNull() | No description |
Name | Description |
---|---|
GetValue() | table GetValue(string) Reads a spawn key |
IsNull() | No description |
Name | Description |
---|---|
AddResource() | void AddResource(string) Precaches a specific resource |
GetValue() | table GetValue(string) Reads a spawn key |
IsNull() | No description |
Name | Description |
---|---|
GetBloomScale() | float GetBloomScale() Gets bloomscale for this tonemap controller |
GetMaxExposure() | float GetMaxExposure() Gets max exposure for this tonemap controller |
GetMinExposure() | float GetMinExposure() Gets min exposure for this tonemap controller |
IsNull() | No description |
SetBloomScale() | void SetBloomScale(float) Sets bloom scale for this tonemap controller |
SetMaxExposure() | void SetMaxExposure(float) Sets max exposure for this tonemap controller |
SetMinExposure() | void SetMinExposure(float) Sets min exposure for this tonemap controller |
Name | Description |
---|---|
GetTeamNumber() | int GetTeamNumber() |
IsInstance() | No description |
IsNull() | No description |
SetContextThink() | void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) Set a think function on this entity. |
SetThink() | No description |
StopThink() | No description |
Name | Description |
---|---|
IsNull() | No description |
Name | Description |
---|---|
GetCaster() | handle GetCaster() |
GetLevel() | int GetLevel() Return the level of the ability |
GetSpecialValueFor() | table GetSpecialValueFor(string szName) Gets a value from this ability's special value block for its current level. |
IsNull() | No description |
Name | Description |
---|---|
CastFilterResult() | int CastFilterResult() Determine whether an issued command with no target is valid. |
CastFilterResultLocation() | int CastFilterResultLocation(Vector vLocation) (Vector vLocation) Determine whether an issued command on a location is valid. |
CastFilterResultTarget() | int CastFilterResultTarget(handle hTarget) (HSCRIPT hTarget) Determine whether an issued command on a target is valid. |
GetAOERadius() | float GetAOERadius() Controls the size of the AOE casting cursor. |
GetBehavior() | int GetBehavior() Return cast behavior type of this ability. |
GetCastRange() | int GetCastRange(Vector vLocation, handle hTarget) Return cast range of this ability. |
GetChannelTime() | float GetChannelTime() Return the channel time of this ability. |
GetChannelledManaCostPerSecond() | int GetChannelledManaCostPerSecond(int iLevel) Return mana cost at the given level per second while channeling (-1 is current). |
GetCooldown() | float GetCooldown(int iLevel) Return cooldown of this ability. |
GetCustomCastError() | string GetCustomCastError() Return the error string of a failed command with no target. |
GetCustomCastErrorLocation() | string GetCustomCastErrorLocation(Vector vLocation) (Vector vLocation) Return the error string of a failed command on a location. |
GetCustomCastErrorTarget() | string GetCustomCastErrorTarget(handle hTarget) (HSCRIPT hTarget) Return the error string of a failed command on a target. |
GetGoldCost() | int GetGoldCost(int iLevel) Return gold cost at the given level (-1 is current). |
GetManaCost() | int GetManaCost(int iLevel) Return mana cost at the given level (-1 is current). |
IsNull() | No description |
Name | Description |
---|---|
GetAbilityCount() | int GetAbilityCount() |
GetAttackRange() | float GetAttackRange() Gets this unit's attack range after all modifiers. |
GetAttackSpeed() | float GetAttackSpeed() |
GetAttacksPerSecond() | float GetAttacksPerSecond() |
GetBaseAttackTime() | float GetBaseAttackTime() |
GetBaseMagicalResistanceValue() | float GetBaseMagicalResistanceValue() Returns base magical armor value. |
GetBaseMoveSpeed() | float GetBaseMoveSpeed() |
GetCollisionPadding() | float GetCollisionPadding() Returns the size of the collision padding around the hull. |
GetCurrentVisionRange() | int GetCurrentVisionRange() Gets the current vision range. |
GetDayTimeVisionRange() | int GetDayTimeVisionRange() Returns the vision range after modifiers. |
GetHasteFactor() | float GetHasteFactor() |
GetHealthPercent() | int GetHealthPercent() Get the current health percent of the unit. |
GetHullRadius() | float GetHullRadius() Get the collision hull radius of this NPC. |
GetIdealSpeed() | float GetIdealSpeed() Returns speed after all modifiers. |
GetIncreasedAttackSpeed() | float GetIncreasedAttackSpeed() |
GetLevel() | int GetLevel() Returns the level of this unit. |
GetMagicalArmorValue() | float GetMagicalArmorValue() Returns current magical armor value. |
GetMana() | float GetMana() Get the mana on this unit. |
GetMaxMana() | float GetMaxMana() Get the maximum mana of this unit. |
GetModelRadius() | float GetModelRadius() |
GetModifierStackCount() | int GetModifierStackCount(string pszScriptName, handle hCaster) Gets the stack count of a given modifier. |
GetMoveSpeedModifier() | float GetMoveSpeedModifier(float flBaseSpeed) |
GetNightTimeVisionRange() | int GetNightTimeVisionRange() Returns the vision range after modifiers. |
GetOpposingTeamNumber() | int GetOpposingTeamNumber() |
GetPaddedCollisionRadius() | float GetPaddedCollisionRadius() Get the collision hull radius (including padding) of this NPC. |
GetPhysicalArmorBaseValue() | float GetPhysicalArmorBaseValue() Returns base physical armor value. |
GetPhysicalArmorValue() | float GetPhysicalArmorValue() Returns current physical armor value. |
GetPlayerOwnerID() | int GetPlayerOwnerID() Get the owner player ID for this unit. |
GetSecondsPerAttack() | float GetSecondsPerAttack() |
GetTotalPurchasedUpgradeGoldCost() | int GetTotalPurchasedUpgradeGoldCost() Get how much gold has been spent on ability upgrades. |
GetUnitLabel() | string GetUnitLabel() |
GetUnitName() | string GetUnitName() Get the name of this unit. |
HasAttackCapability() | bool HasAttackCapability() |
HasFlyMovementCapability() | bool HasFlyMovementCapability() |
HasFlyingVision() | bool HasFlyingVision() |
HasGroundMovementCapability() | bool HasGroundMovementCapability() |
HasItemInInventory() | bool HasItemInInventory(string pItemName) See whether this unit has an item by name. |
HasModifier() | bool HasModifier(string pszScriptName) Sees if this unit has a given modifier. |
HasMovementCapability() | bool HasMovementCapability() |
HasScepter() | bool HasScepter() |
IsAncient() | bool IsAncient() Is this unit an Ancient? |
IsAttackImmune() | bool IsAttackImmune() |
IsBarracks() | bool IsBarracks() Is this unit a Barracks? |
IsBlind() | bool IsBlind() |
IsBoss() | bool IsBoss() Is this a real hero? |
IsBuilding() | bool IsBuilding() Is this unit a building? |
IsCommandRestricted() | bool IsCommandRestricted() |
IsConsideredHero() | bool IsConsideredHero() Is this unit a considered a hero for targeting purposes? |
IsControllableByAnyPlayer() | bool IsControllableByAnyPlayer() Is this unit controlled by any non-bot player? |
IsCourier() | bool IsCourier() Is this unit a courier? |
IsCreature() | bool IsCreature() Is this a Creature type NPC? |
IsCreep() | bool IsCreep() Is this unit a creep? |
IsDeniable() | bool IsDeniable() |
IsDisarmed() | bool IsDisarmed() |
IsDominated() | bool IsDominated() |
IsEvadeDisabled() | bool IsEvadeDisabled() |
IsFort() | bool IsFort() Is this unit an Ancient? |
IsFrozen() | bool IsFrozen() |
IsHero() | bool IsHero() Is this a hero or hero illusion? |
IsHexed() | bool IsHexed() |
IsIllusion() | bool IsIllusion() |
IsInventoryEnabled() | bool IsInventoryEnabled() Does this unit have an inventory. |
IsInvisible() | bool IsInvisible() |
IsInvulnerable() | bool IsInvulnerable() |
IsLowAttackPriority() | bool IsLowAttackPriority() |
IsMagicImmune() | bool IsMagicImmune() |
IsMechanical() | bool IsMechanical() Is the unit mechanical? |
IsMuted() | bool IsMuted() |
IsNeutralUnitType() | bool IsNeutralUnitType() Is this a neutral? |
IsNightmared() | bool IsNightmared() |
IsNull() | No description |
IsOther() | bool IsOther() Is this unit a ward-type unit? |
IsOutOfGame() | bool IsOutOfGame() |
IsOwnedByAnyPlayer() | bool IsOwnedByAnyPlayer() Is this unit owned by any non-bot player? |
IsPhantom() | bool IsPhantom() Is this a phantom unit? |
IsRangedAttacker() | bool IsRangedAttacker() Is this unit a ranged attacker? |
IsRealHero() | bool IsRealHero() Is this unit a boss? |
IsRooted() | bool IsRooted() |
IsSilenced() | bool IsSilenced() |
IsSpeciallyDeniable() | bool IsSpeciallyDeniable() |
IsStunned() | bool IsStunned() |
IsSummoned() | bool IsSummoned() Is this unit summoned? |
IsTower() | bool IsTower() Is this a tower? |
IsUnselectable() | bool IsUnselectable() |
NoHealthBar() | bool NoHealthBar() |
NoTeamMoveTo() | bool NoTeamMoveTo() |
NoTeamSelect() | bool NoTeamSelect() |
NoUnitCollision() | bool NoUnitCollision() |
NotOnMinimap() | bool NotOnMinimap() |
NotOnMinimapForEnemies() | bool NotOnMinimapForEnemies() |
PassivesDisabled() | bool PassivesDisabled() |
ProvidesVision() | bool ProvidesVision() |
Name | Description |
---|---|
GetShareability() | int GetShareability() |
IsAlertableItem() | bool IsAlertableItem() |
IsCastOnPickup() | bool IsCastOnPickup() |
IsDisassemblable() | bool IsDisassemblable() |
IsDroppable() | bool IsDroppable() |
IsItem() | bool IsItem() |
IsKillable() | bool IsKillable() |
IsMuted() | bool IsMuted() |
IsNull() | No description |
IsPermanent() | bool IsPermanent() |
IsPurchasable() | bool IsPurchasable() |
IsRecipe() | bool IsRecipe() |
IsRecipeGenerated() | bool IsRecipeGenerated() |
IsSellable() | bool IsSellable() |
IsStackable() | bool IsStackable() |
RequiresCharges() | bool RequiresCharges() |
Name | Description |
---|---|
CastFilterResult() | int CastFilterResult() Determine whether an issued command with no target is valid. |
CastFilterResultLocation() | int CastFilterResultLocation(Vector vLocation) (Vector vLocation) Determine whether an issued command on a location is valid. |
CastFilterResultTarget() | int CastFilterResultTarget(handle hTarget) (HSCRIPT hTarget) Determine whether an issued command on a target is valid. |
GetAOERadius() | float GetAOERadius() Controls the size of the AOE casting cursor. |
GetBehavior() | int GetBehavior() Return cast behavior type of this ability. |
GetCastRange() | int GetCastRange(Vector vLocation, handle hTarget) Return cast range of this ability. |
GetChannelTime() | float GetChannelTime() Return the channel time of this ability. |
GetChannelledManaCostPerSecond() | int GetChannelledManaCostPerSecond(int iLevel) Return mana cost at the given level per second while channeling (-1 is current). |
GetCooldown() | float GetCooldown(int iLevel) Return cooldown of this ability. |
GetCustomCastError() | string GetCustomCastError() Return the error string of a failed command with no target. |
GetCustomCastErrorLocation() | string GetCustomCastErrorLocation(Vector vLocation) (Vector vLocation) Return the error string of a failed command on a location. |
GetCustomCastErrorTarget() | string GetCustomCastErrorTarget(handle hTarget) (HSCRIPT hTarget) Return the error string of a failed command on a target. |
GetGoldCost() | int GetGoldCost(int iLevel) Return gold cost at the given level (-1 is current). |
GetManaCost() | int GetManaCost(int iLevel) Return mana cost at the given level (-1 is current). |
IsNull() | No description |
Name | Description |
---|---|
AllowIllusionDuplicate() | bool AllowIllusionDuplicate() True/false if this modifier is active on illusions. |
DestroyOnExpire() | bool DestroyOnExpire() True/false if this buff is removed when the duration expires. |
GetAttributes() | int GetAttributes() Return the types of attributes applied to this modifier (enum value from DOTAModifierAttribute_t |
GetAuraEntityReject() | bool GetAuraEntityReject(handle hEntity) Return true/false if this entity should receive the aura under specific conditions |
GetAuraRadius() | int GetAuraRadius() Return the range around the parent this aura tries to apply its buff. |
GetAuraSearchFlags() | int GetAuraSearchFlags() Return the unit flags this aura respects when placing buffs. |
GetAuraSearchTeam() | int GetAuraSearchTeam() Return the teams this aura applies its buff to. |
GetAuraSearchType() | int GetAuraSearchType() Return the unit classifications this aura applies its buff to. |
GetEffectAttachType() | int GetEffectAttachType() Return the attach type of the particle system from GetEffectName. |
GetEffectName() | string GetEffectName() Return the name of the particle system that is created while this modifier is active. |
GetHeroEffectName() | string GetHeroEffectName() Return the name of the hero effect particle system that is created while this modifier is active. |
GetModifierAura() | string GetModifierAura() The name of the secondary modifier that will be applied by this modifier (if it is an aura). |
GetStatusEffectName() | string GetStatusEffectName() Return the name of the status effect particle system that is created while this modifier is active. |
GetTexture() | string GetTexture() Return the name of the buff icon to be shown for this modifier. |
HeroEffectPriority() | int HeroEffectPriority() Relationship of this hero effect with those from other buffs (higher is more likely to be shown). |
IsAura() | bool IsAura() True/false if this modifier is an aura. |
IsAuraActiveOnDeath() | bool IsAuraActiveOnDeath() True/false if this aura provides buffs when the parent is dead. |
IsDebuff() | bool IsDebuff() True/false if this modifier should be displayed as a debuff. |
IsHidden() | bool IsHidden() True/false if this modifier should be displayed on the buff bar. |
IsNull() | No description |
IsPurgable() | bool IsPurgable() True/false if this modifier can be purged. |
IsPurgeException() | bool IsPurgeException() True/false if this modifier can be purged by strong dispels. |
IsStunDebuff() | bool IsStunDebuff() True/false if this modifier is considered a stun for purge reasons. |
OnCreated() | void OnCreated(handle table) Runs when the modifier is created. |
OnDestroy() | void OnDestroy() Runs when the modifier is destroyed. |
OnIntervalThink() | void OnIntervalThink() Runs when the think interval occurs. |
OnRefresh() | void OnRefresh(handle table) Runs when the modifier is refreshed. |
RemoveOnDeath() | bool RemoveOnDeath() True/false if this modifier is removed when the parent dies. |
StatusEffectPriority() | int StatusEffectPriority() Relationship of this status effect with those from other buffs (higher is more likely to be shown). |
Name | Description |
---|---|
GetBool() | table GetBool(string) GetBool(name) : returns the convar as a boolean flag. |
GetCommandClient() | handle GetCommandClient() GetCommandClient() : returns the player who issued this console command. |
GetDOTACommandClient() | handle GetDOTACommandClient() GetDOTACommandClient() : returns the DOTA player who issued this console command. |
GetFloat() | table GetFloat(string) GetFloat(name) : returns the convar as a float. May return null if no such convar. |
GetInt() | table GetInt(string) GetInt(name) : returns the convar as an int. May return null if no such convar. |
GetStr() | table GetStr(string) GetStr(name) : returns the convar as a string. May return null if no such convar. |
IsNull() | No description |
RegisterCommand() | void RegisterCommand(string, handle, string, int) RegisterCommand(name, fn, helpString, flags) : register a console command. |
RegisterConvar() | void RegisterConvar(string, string, string, int) RegisterConvar(name, defaultValue, helpString, flags): register a new console variable. |
SetBool() | void SetBool(string, bool) SetBool(name, val) : sets the value of the convar to the bool. |
SetFloat() | void SetFloat(string, float) SetFloat(name, val) : sets the value of the convar to the float. |
SetInt() | void SetInt(string, int) SetInt(name, val) : sets the value of the convar to the int. |
SetStr() | void SetStr(string, string) SetStr(name, val) : sets the value of the convar to the string. |
Name | Description | ||||||||||||||||||||||||
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CBaseEntity |
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CEntityInstance |
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AddClassToGameData() | No description | ||||||||||
CreateCppClassProxy() | No description | ||||||||||
CreateCppLinkClassProxyInstance() | No description | ||||||||||
CreateEntity() | No description | ||||||||||
CreateScriptProxyClass() | No description | ||||||||||
DispatchActivate() | No description | ||||||||||
DispatchInput() | No description | ||||||||||
DispatchPrecache() | No description | ||||||||||
DispatchSpawn() | No description | ||||||||||
DispatchUpdateOnRemove() | No description | ||||||||||
GetClassNameOverride() | No description | ||||||||||
GetDesignerNameForScriptClass() | No description | ||||||||||
GetEntityHandle() | No description | ||||||||||
GetInputsForScriptClass() | No description | ||||||||||
GetNativeClassForDesignerName() | No description | ||||||||||
GetNativeClassForScriptClass() | No description | ||||||||||
GetNativeOutputsForClass() | No description | ||||||||||
GetScriptClassForDesignerName() | No description | ||||||||||
InputValueConverters |
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InstallClass() | No description | ||||||||||
InstallClassMixinKeysToIgnore |
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InstallClassMixinKeysToMakeUnique |
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InstallClassVisits |
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InstallClass_BuildCompleteSpecification() | No description | ||||||||||
InstallClass_HandleEntityIO() | No description | ||||||||||
InstallClass_MergeSpecifications() | No description | ||||||||||
InstallClass_Publish() | No description | ||||||||||
InstallClasses() | No description | ||||||||||
IsKeyValueUsed() | No description | ||||||||||
LoadEntityClasses() | No description | ||||||||||
PrecacheResource() | No description | ||||||||||
UnserializeForPrecache() | No description | ||||||||||
UnserializeForSpawn() | No description |
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EnableDisable |
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GetClassFieldType() | No description |
GetRootScriptClass() | No description |
Name | Description | ||
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__getbase__() | No description | ||
__getclass__() | No description | ||
__initprops__ |
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__instanceof__() | No description |
Name | Description |
---|---|
1() | 0 |
2() | 192 |
3() | 0 |
Name | Description |
---|---|
Float() | No description |
GetEntity() | No description |
IsDay() | No description |
IsNight() | No description |
NightProgress() | No description |
Name | Description |
---|---|
arshift() | No description |
band() | No description |
bnot() | No description |
bor() | No description |
bswap() | No description |
bxor() | No description |
lshift() | No description |
rol() | No description |
ror() | No description |
rshift() | No description |
tobit() | No description |
tohex() | No description |
Name | Description |
---|---|
create() | No description |
resume() | No description |
running() | No description |
status() | No description |
wrap() | No description |
yield() | No description |
Name | Description |
---|---|
debug() | No description |
getfenv() | No description |
gethook() | No description |
getinfo() | No description |
getlocal() | No description |
getmetatable() | No description |
getregistry() | No description |
getupvalue() | No description |
setfenv() | No description |
sethook() | No description |
setlocal() | No description |
setmetatable() | No description |
setupvalue() | No description |
traceback() | No description |
upvalueid() | No description |
upvaluejoin() | No description |
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game/dkjson |
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io |
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math |
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package |
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Name | Description |
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clear() | No description |
clone() | No description |
compare() | No description |
contains() | No description |
delete() | No description |
extend() | No description |
find() | No description |
map() | No description |
rawdelete() | No description |
rawin() | No description |
reduce() | No description |
resize() | No description |
reverse() | No description |
select() | No description |
slice() | No description |
split() | No description |
tableadd() | No description |
Key | Value |
---|---|
ABILITY_CAN_BE_UPGRADED | 0 |
ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE | 1 |
ABILITY_CANNOT_BE_UPGRADED_AT_MAX | 2 |
ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL | 3 |
ABILITY_NOT_LEARNABLE | 4 |
Key | Value |
---|---|
ACT_DOTA_IDLE | 1500 |
ACT_DOTA_IDLE_RARE | 1501 |
ACT_DOTA_RUN | 1502 |
ACT_DOTA_ATTACK | 1503 |
ACT_DOTA_ATTACK2 | 1504 |
ACT_DOTA_ATTACK_EVENT | 1505 |
ACT_DOTA_DIE | 1506 |
ACT_DOTA_FLINCH | 1507 |
ACT_DOTA_FLAIL | 1508 |
ACT_DOTA_DISABLED | 1509 |
ACT_DOTA_CAST_ABILITY_1 | 1510 |
ACT_DOTA_CAST_ABILITY_2 | 1511 |
ACT_DOTA_CAST_ABILITY_3 | 1512 |
ACT_DOTA_CAST_ABILITY_4 | 1513 |
ACT_DOTA_CAST_ABILITY_5 | 1514 |
ACT_DOTA_CAST_ABILITY_6 | 1515 |
ACT_DOTA_OVERRIDE_ABILITY_1 | 1516 |
ACT_DOTA_OVERRIDE_ABILITY_2 | 1517 |
ACT_DOTA_OVERRIDE_ABILITY_3 | 1518 |
ACT_DOTA_OVERRIDE_ABILITY_4 | 1519 |
ACT_DOTA_CHANNEL_ABILITY_1 | 1520 |
ACT_DOTA_CHANNEL_ABILITY_2 | 1521 |
ACT_DOTA_CHANNEL_ABILITY_3 | 1522 |
ACT_DOTA_CHANNEL_ABILITY_4 | 1523 |
ACT_DOTA_CHANNEL_ABILITY_5 | 1524 |
ACT_DOTA_CHANNEL_ABILITY_6 | 1525 |
ACT_DOTA_CHANNEL_END_ABILITY_1 | 1526 |
ACT_DOTA_CHANNEL_END_ABILITY_2 | 1527 |
ACT_DOTA_CHANNEL_END_ABILITY_3 | 1528 |
ACT_DOTA_CHANNEL_END_ABILITY_4 | 1529 |
ACT_DOTA_CHANNEL_END_ABILITY_5 | 1530 |
ACT_DOTA_CHANNEL_END_ABILITY_6 | 1531 |
ACT_DOTA_CONSTANT_LAYER | 1532 |
ACT_DOTA_CAPTURE | 1533 |
ACT_DOTA_SPAWN | 1534 |
ACT_DOTA_KILLTAUNT | 1535 |
ACT_DOTA_TAUNT | 1536 |
ACT_DOTA_THIRST | 1537 |
ACT_DOTA_CAST_DRAGONBREATH | 1538 |
ACT_DOTA_ECHO_SLAM | 1539 |
ACT_DOTA_CAST_ABILITY_1_END | 1540 |
ACT_DOTA_CAST_ABILITY_2_END | 1541 |
ACT_DOTA_CAST_ABILITY_3_END | 1542 |
ACT_DOTA_CAST_ABILITY_4_END | 1543 |
ACT_DOTA_CAST_ABILITY_ROT | 1547 |
ACT_DOTA_DIE_SPECIAL | 1548 |
ACT_DOTA_RATTLETRAP_BATTERYASSAULT | 1549 |
ACT_DOTA_RATTLETRAP_POWERCOGS | 1550 |
ACT_DOTA_RATTLETRAP_HOOKSHOT_START | 1551 |
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP | 1552 |
ACT_DOTA_RATTLETRAP_HOOKSHOT_END | 1553 |
ACT_DOTA_TINKER_REARM1 | 1555 |
ACT_DOTA_TINKER_REARM2 | 1556 |
ACT_DOTA_TINKER_REARM3 | 1557 |
ACT_DOTA_WEAVERBUG_ATTACH | 1561 |
ACT_DOTA_CAST_WILD_AXES_END | 1562 |
ACT_DOTA_CAST_LIFE_BREAK_START | 1563 |
ACT_DOTA_CAST_LIFE_BREAK_END | 1564 |
ACT_DOTA_NIGHTSTALKER_TRANSITION | 1565 |
ACT_DOTA_LIFESTEALER_RAGE | 1566 |
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS | 1567 |
ACT_DOTA_SAND_KING_BURROW_IN | 1568 |
ACT_DOTA_SAND_KING_BURROW_OUT | 1569 |
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK | 1570 |
ACT_DOTA_WHEEL_LAYER | 1571 |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START | 1572 |
ACT_DOTA_ALCHEMIST_CONCOCTION | 1573 |
ACT_DOTA_JAKIRO_LIQUIDFIRE_START | 1574 |
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP | 1575 |
ACT_DOTA_LIFESTEALER_INFEST | 1576 |
ACT_DOTA_LIFESTEALER_INFEST_END | 1577 |
ACT_DOTA_LASSO_LOOP | 1578 |
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW | 1579 |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END | 1580 |
ACT_DOTA_CAST_COLD_SNAP | 1581 |
ACT_DOTA_CAST_GHOST_WALK | 1582 |
ACT_DOTA_CAST_TORNADO | 1583 |
ACT_DOTA_CAST_EMP | 1584 |
ACT_DOTA_CAST_ALACRITY | 1585 |
ACT_DOTA_CAST_CHAOS_METEOR | 1586 |
ACT_DOTA_CAST_SUN_STRIKE | 1587 |
ACT_DOTA_CAST_FORGE_SPIRIT | 1588 |
ACT_DOTA_CAST_ICE_WALL | 1589 |
ACT_DOTA_CAST_DEAFENING_BLAST | 1590 |
ACT_DOTA_VICTORY | 1591 |
ACT_DOTA_DEFEAT | 1592 |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE | 1593 |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END | 1594 |
ACT_DOTA_TELEPORT | 1595 |
ACT_DOTA_TELEPORT_END | 1596 |
ACT_DOTA_CAST_REFRACTION | 1597 |
ACT_DOTA_CAST_ABILITY_7 | 1598 |
ACT_DOTA_CANCEL_SIREN_SONG | 1599 |
ACT_DOTA_CHANNEL_ABILITY_7 | 1600 |
ACT_DOTA_LOADOUT | 1601 |
ACT_DOTA_FORCESTAFF_END | 1602 |
ACT_DOTA_POOF_END | 1603 |
ACT_DOTA_SLARK_POUNCE | 1604 |
ACT_DOTA_MAGNUS_SKEWER_START | 1605 |
ACT_DOTA_MAGNUS_SKEWER_END | 1606 |
ACT_DOTA_MEDUSA_STONE_GAZE | 1607 |
ACT_DOTA_RELAX_START | 1608 |
ACT_DOTA_RELAX_LOOP | 1609 |
ACT_DOTA_RELAX_END | 1610 |
ACT_DOTA_CENTAUR_STAMPEDE | 1611 |
ACT_DOTA_BELLYACHE_START | 1612 |
ACT_DOTA_BELLYACHE_LOOP | 1613 |
ACT_DOTA_BELLYACHE_END | 1614 |
ACT_DOTA_ROQUELAIRE_LAND | 1615 |
ACT_DOTA_ROQUELAIRE_LAND_IDLE | 1616 |
ACT_DOTA_GREEVIL_CAST | 1617 |
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY | 1618 |
ACT_DOTA_GREEVIL_HOOK_START | 1619 |
ACT_DOTA_GREEVIL_HOOK_END | 1620 |
ACT_DOTA_GREEVIL_BLINK_BONE | 1621 |
ACT_DOTA_IDLE_SLEEPING | 1622 |
ACT_DOTA_INTRO | 1623 |
ACT_DOTA_GESTURE_POINT | 1624 |
ACT_DOTA_GESTURE_ACCENT | 1625 |
ACT_DOTA_SLEEPING_END | 1626 |
ACT_DOTA_AMBUSH | 1627 |
ACT_DOTA_ITEM_LOOK | 1628 |
ACT_DOTA_STARTLE | 1629 |
ACT_DOTA_FRUSTRATION | 1630 |
ACT_DOTA_TELEPORT_REACT | 1631 |
ACT_DOTA_TELEPORT_END_REACT | 1632 |
ACT_DOTA_SHRUG | 1633 |
ACT_DOTA_RELAX_LOOP_END | 1634 |
ACT_DOTA_PRESENT_ITEM | 1635 |
ACT_DOTA_IDLE_IMPATIENT | 1636 |
ACT_DOTA_SHARPEN_WEAPON | 1637 |
ACT_DOTA_SHARPEN_WEAPON_OUT | 1638 |
ACT_DOTA_IDLE_SLEEPING_END | 1639 |
ACT_DOTA_BRIDGE_DESTROY | 1640 |
ACT_DOTA_TAUNT_SNIPER | 1641 |
ACT_DOTA_DEATH_BY_SNIPER | 1642 |
ACT_DOTA_LOOK_AROUND | 1643 |
ACT_DOTA_CAGED_CREEP_RAGE | 1644 |
ACT_DOTA_CAGED_CREEP_RAGE_OUT | 1645 |
ACT_DOTA_CAGED_CREEP_SMASH | 1646 |
ACT_DOTA_CAGED_CREEP_SMASH_OUT | 1647 |
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP | 1648 |
ACT_DOTA_INTRO_LOOP | 1649 |
ACT_DOTA_BRIDGE_THREAT | 1650 |
ACT_DOTA_DAGON | 1651 |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START | 1652 |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL | 1653 |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END | 1654 |
ACT_DOTA_NIAN_PIN_START | 1655 |
ACT_DOTA_NIAN_PIN_LOOP | 1656 |
ACT_DOTA_NIAN_PIN_END | 1657 |
ACT_DOTA_LEAP_STUN | 1658 |
ACT_DOTA_LEAP_SWIPE | 1659 |
ACT_DOTA_NIAN_INTRO_LEAP | 1660 |
ACT_DOTA_AREA_DENY | 1661 |
ACT_DOTA_NIAN_PIN_TO_STUN | 1662 |
ACT_DOTA_RAZE_1 | 1663 |
ACT_DOTA_RAZE_2 | 1664 |
ACT_DOTA_RAZE_3 | 1665 |
ACT_DOTA_UNDYING_DECAY | 1666 |
ACT_DOTA_UNDYING_SOUL_RIP | 1667 |
ACT_DOTA_UNDYING_TOMBSTONE | 1668 |
ACT_DOTA_WHIRLING_AXES_RANGED | 1669 |
ACT_DOTA_SHALLOW_GRAVE | 1670 |
ACT_DOTA_COLD_FEET | 1671 |
ACT_DOTA_ICE_VORTEX | 1672 |
ACT_DOTA_CHILLING_TOUCH | 1673 |
ACT_DOTA_ENFEEBLE | 1674 |
ACT_DOTA_FATAL_BONDS | 1675 |
ACT_DOTA_MIDNIGHT_PULSE | 1676 |
ACT_DOTA_ANCESTRAL_SPIRIT | 1677 |
ACT_DOTA_THUNDER_STRIKE | 1678 |
ACT_DOTA_KINETIC_FIELD | 1679 |
ACT_DOTA_STATIC_STORM | 1680 |
ACT_DOTA_MINI_TAUNT | 1681 |
ACT_DOTA_ARCTIC_BURN_END | 1682 |
ACT_DOTA_LOADOUT_RARE | 1683 |
ACT_DOTA_SWIM | 1684 |
ACT_DOTA_FLEE | 1685 |
ACT_DOTA_TROT | 1686 |
ACT_DOTA_SHAKE | 1687 |
ACT_DOTA_SWIM_IDLE | 1688 |
ACT_DOTA_WAIT_IDLE | 1689 |
ACT_DOTA_GREET | 1690 |
ACT_DOTA_TELEPORT_COOP_START | 1691 |
ACT_DOTA_TELEPORT_COOP_WAIT | 1692 |
ACT_DOTA_TELEPORT_COOP_END | 1693 |
ACT_DOTA_TELEPORT_COOP_EXIT | 1694 |
ACT_DOTA_SHOPKEEPER_PET_INTERACT | 1695 |
ACT_DOTA_ITEM_PICKUP | 1696 |
ACT_DOTA_ITEM_DROP | 1697 |
ACT_DOTA_CAPTURE_PET | 1698 |
ACT_DOTA_PET_WARD_OBSERVER | 1699 |
ACT_DOTA_PET_WARD_SENTRY | 1700 |
ACT_DOTA_PET_LEVEL | 1701 |
ACT_DOTA_CAST_BURROW_END | 1702 |
ACT_DOTA_LIFESTEALER_ASSIMILATE | 1703 |
ACT_DOTA_LIFESTEALER_EJECT | 1704 |
ACT_DOTA_ATTACK_EVENT_BASH | 1705 |
Key | Value |
---|---|
DOTA_ABILITY_BEHAVIOR_NONE | 0 |
DOTA_ABILITY_SPEAK_START_ACTION_PHASE | 0 |
DOTA_ABILITY_BEHAVIOR_HIDDEN | 1 |
DOTA_ABILITY_SPEAK_CAST | 1 |
DOTA_ABILITY_BEHAVIOR_PASSIVE | 2 |
DOTA_ABILITY_BEHAVIOR_NO_TARGET | 4 |
DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | 8 |
DOTA_ABILITY_BEHAVIOR_POINT | 16 |
DOTA_ABILITY_BEHAVIOR_AOE | 32 |
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | 64 |
DOTA_ABILITY_BEHAVIOR_CHANNELLED | 128 |
DOTA_ABILITY_BEHAVIOR_ITEM | 256 |
DOTA_ABILITY_BEHAVIOR_TOGGLE | 512 |
DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | 1024 |
DOTA_ABILITY_BEHAVIOR_IMMEDIATE | 2048 |
DOTA_ABILITY_BEHAVIOR_AUTOCAST | 4096 |
DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET | 8192 |
DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT | 16384 |
DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET | 32768 |
DOTA_ABILITY_BEHAVIOR_AURA | 65536 |
DOTA_ABILITY_BEHAVIOR_ATTACK | 131072 |
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | 262144 |
DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | 524288 |
DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | 1048576 |
DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | 2097152 |
DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | 4194304 |
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT | 8388608 |
DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET | 16777216 |
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | 33554432 |
DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | 67108864 |
DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | 134217728 |
DOTA_ABILITY_BEHAVIOR_RUNE_TARGET | 268435456 |
DOTA_ABILITY_LAST_BEHAVIOR | 536870912 |
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | 536870912 |
Key | Value |
---|---|
DOTA_ATTRIBUTE_INVALID | -1 |
DOTA_ATTRIBUTE_STRENGTH | 0 |
DOTA_ATTRIBUTE_AGILITY | 1 |
DOTA_ATTRIBUTE_INTELLECT | 2 |
DOTA_ATTRIBUTE_MAX | 3 |
Key | Value |
---|---|
DOTA_HEROPICK_STATE_NONE | 0 |
DOTA_HEROPICK_STATE_AP_SELECT | 1 |
DOTA_HEROPICK_STATE_SD_SELECT | 2 |
DOTA_HEROPICK_STATE_INTRO_SELECT | 3 |
DOTA_HEROPICK_STATE_RD_SELECT | 4 |
DOTA_HEROPICK_STATE_CM_INTRO | 5 |
DOTA_HEROPICK_STATE_CM_CAPTAINPICK | 6 |
DOTA_HEROPICK_STATE_CM_BAN1 | 7 |
DOTA_HEROPICK_STATE_CM_BAN2 | 8 |
DOTA_HEROPICK_STATE_CM_BAN3 | 9 |
DOTA_HEROPICK_STATE_CM_BAN4 | 10 |
DOTA_HEROPICK_STATE_CM_BAN5 | 11 |
DOTA_HEROPICK_STATE_CM_BAN6 | 12 |
DOTA_HEROPICK_STATE_CM_BAN7 | 13 |
DOTA_HEROPICK_STATE_CM_BAN8 | 14 |
DOTA_HEROPICK_STATE_CM_BAN9 | 15 |
DOTA_HEROPICK_STATE_CM_BAN10 | 16 |
DOTA_HEROPICK_STATE_CM_SELECT1 | 17 |
DOTA_HEROPICK_STATE_CM_SELECT2 | 18 |
DOTA_HEROPICK_STATE_CM_SELECT3 | 19 |
DOTA_HEROPICK_STATE_CM_SELECT4 | 20 |
DOTA_HEROPICK_STATE_CM_SELECT5 | 21 |
DOTA_HEROPICK_STATE_CM_SELECT6 | 22 |
DOTA_HEROPICK_STATE_CM_SELECT7 | 23 |
DOTA_HEROPICK_STATE_CM_SELECT8 | 24 |
DOTA_HEROPICK_STATE_CM_SELECT9 | 25 |
DOTA_HEROPICK_STATE_CM_SELECT10 | 26 |
DOTA_HEROPICK_STATE_CM_PICK | 27 |
DOTA_HEROPICK_STATE_AR_SELECT | 28 |
DOTA_HEROPICK_STATE_MO_SELECT | 29 |
DOTA_HEROPICK_STATE_FH_SELECT | 30 |
DOTA_HEROPICK_STATE_CD_INTRO | 31 |
DOTA_HEROPICK_STATE_CD_CAPTAINPICK | 32 |
DOTA_HEROPICK_STATE_CD_BAN1 | 33 |
DOTA_HEROPICK_STATE_CD_BAN2 | 34 |
DOTA_HEROPICK_STATE_CD_BAN3 | 35 |
DOTA_HEROPICK_STATE_CD_BAN4 | 36 |
DOTA_HEROPICK_STATE_CD_BAN5 | 37 |
DOTA_HEROPICK_STATE_CD_BAN6 | 38 |
DOTA_HEROPICK_STATE_CD_SELECT1 | 39 |
DOTA_HEROPICK_STATE_CD_SELECT2 | 40 |
DOTA_HEROPICK_STATE_CD_SELECT3 | 41 |
DOTA_HEROPICK_STATE_CD_SELECT4 | 42 |
DOTA_HEROPICK_STATE_CD_SELECT5 | 43 |
DOTA_HEROPICK_STATE_CD_SELECT6 | 44 |
DOTA_HEROPICK_STATE_CD_SELECT7 | 45 |
DOTA_HEROPICK_STATE_CD_SELECT8 | 46 |
DOTA_HEROPICK_STATE_CD_SELECT9 | 47 |
DOTA_HEROPICK_STATE_CD_SELECT10 | 48 |
DOTA_HEROPICK_STATE_CD_PICK | 49 |
DOTA_HEROPICK_STATE_BD_SELECT | 50 |
DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT | 51 |
DOTA_HERO_PICK_STATE_ARDM_SELECT | 52 |
DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT | 53 |
DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT | 54 |
DOTA_HEROPICK_STATE_COUNT | 55 |
Key | Value |
---|---|
DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST | 0 |
DOTA_MOTION_CONTROLLER_PRIORITY_LOW | 1 |
DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM | 2 |
DOTA_MOTION_CONTROLLER_PRIORITY_HIGH | 3 |
DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST | 4 |
Key | Value |
---|---|
DOTA_PROJECTILE_ATTACHMENT_NONE | 0 |
DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 | 1 |
DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 | 2 |
DOTA_PROJECTILE_ATTACHMENT_HITLOCATION | 3 |
DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 | 4 |
DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 | 5 |
DOTA_PROJECTILE_ATTACHMENT_LAST | 6 |
Key | Value |
---|---|
DOTA_RUNE_INVALID | -1 |
DOTA_RUNE_DOUBLEDAMAGE | 0 |
DOTA_RUNE_HASTE | 1 |
DOTA_RUNE_ILLUSION | 2 |
DOTA_RUNE_INVISIBILITY | 3 |
DOTA_RUNE_REGENERATION | 4 |
DOTA_RUNE_BOUNTY | 5 |
DOTA_RUNE_COUNT | 6 |
Key | Value |
---|---|
DOTA_SPEECH_USER_INVALID | 0 |
DOTA_SPEECH_USER_SINGLE | 1 |
DOTA_SPEECH_USER_TEAM | 2 |
DOTA_SPEECH_USER_TEAM_NEARBY | 3 |
DOTA_SPEECH_USER_NEARBY | 4 |
DOTA_SPEECH_USER_ALL | 5 |
DOTA_SPEECH_GOOD_TEAM | 6 |
DOTA_SPEECH_BAD_TEAM | 7 |
DOTA_SPEECH_SPECTATOR | 8 |
DOTA_SPEECH_RECIPIENT_TYPE_MAX | 9 |
Key | Value |
---|---|
DOTA_TEAM_FIRST | 2 |
DOTA_TEAM_GOODGUYS | 2 |
DOTA_TEAM_BADGUYS | 3 |
DOTA_TEAM_NEUTRALS | 4 |
DOTA_TEAM_NOTEAM | 5 |
DOTA_TEAM_CUSTOM_MIN | 6 |
DOTA_TEAM_CUSTOM_1 | 6 |
DOTA_TEAM_CUSTOM_2 | 7 |
DOTA_TEAM_CUSTOM_COUNT | 8 |
DOTA_TEAM_CUSTOM_3 | 8 |
DOTA_TEAM_CUSTOM_4 | 9 |
DOTA_TEAM_CUSTOM_5 | 10 |
DOTA_DEFAULT_MAX_TEAM_PLAYERS | 10 |
DOTA_TEAM_CUSTOM_6 | 11 |
DOTA_TEAM_CUSTOM_7 | 12 |
DOTA_TEAM_CUSTOM_8 | 13 |
DOTA_TEAM_CUSTOM_MAX | 13 |
DOTA_TEAM_COUNT | 14 |
DOTA_MAX_TEAM_PLAYERS | 24 |
Key | Value |
---|---|
DOTA_UNIT_TARGET_NONE | 0 |
DOTA_UNIT_TARGET_TEAM_NONE | 0 |
DOTA_UNIT_TARGET_FLAG_NONE | 0 |
DOTA_UNIT_TARGET_TEAM_FRIENDLY | 1 |
DOTA_UNIT_TARGET_HERO | 1 |
DOTA_UNIT_TARGET_CREEP | 2 |
DOTA_UNIT_TARGET_FLAG_RANGED_ONLY | 2 |
DOTA_UNIT_TARGET_TEAM_ENEMY | 2 |
DOTA_UNIT_TARGET_TEAM_BOTH | 3 |
DOTA_UNIT_TARGET_BUILDING | 4 |
DOTA_UNIT_TARGET_TEAM_CUSTOM | 4 |
DOTA_UNIT_TARGET_FLAG_MELEE_ONLY | 4 |
DOTA_UNIT_TARGET_MECHANICAL | 8 |
DOTA_UNIT_TARGET_FLAG_DEAD | 8 |
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | 16 |
DOTA_UNIT_TARGET_COURIER | 16 |
DOTA_UNIT_TARGET_BASIC | 18 |
DOTA_UNIT_TARGET_OTHER | 32 |
DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES | 32 |
DOTA_UNIT_TARGET_ALL | 63 |
DOTA_UNIT_TARGET_TREE | 64 |
DOTA_UNIT_TARGET_FLAG_INVULNERABLE | 64 |
DOTA_UNIT_TARGET_CUSTOM | 128 |
DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE | 128 |
DOTA_UNIT_TARGET_FLAG_NO_INVIS | 256 |
DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS | 512 |
DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED | 1024 |
DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED | 2048 |
DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED | 4096 |
DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS | 8192 |
DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE | 16384 |
DOTA_UNIT_TARGET_FLAG_MANA_ONLY | 32768 |
DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP | 65536 |
DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | 131072 |
DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD | 262144 |
DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED | 524288 |
Key | Value |
---|---|
FCVAR_UNREGISTERED | 1 |
FCVAR_DEVELOPMENTONLY | 2 |
FCVAR_HIDDEN | 16 |
FCVAR_PROTECTED | 32 |
FCVAR_SPONLY | 64 |
FCVAR_ARCHIVE | 128 |
FCVAR_NOTIFY | 256 |
FCVAR_USERINFO | 512 |
FCVAR_PRINTABLEONLY | 1024 |
FCVAR_UNLOGGED | 2048 |
FCVAR_NEVER_AS_STRING | 4096 |
FCVAR_REPLICATED | 8192 |
FCVAR_CHEAT | 16384 |
FCVAR_SS | 32768 |
FCVAR_DEMO | 65536 |
FCVAR_DONTRECORD | 131072 |
FCVAR_NOT_CONNECTED | 4194304 |
FCVAR_VCONSOLE_SET_FOCUS | 1073741824 |
Key | Value |
---|---|
FIND_UNITS_EVERYWHERE | -1 |
FIND_ANY_ORDER | 0 |
FIND_CLOSEST | 1 |
FIND_FARTHEST | 2 |
Key | Value |
---|---|
LUA_MODIFIER_MOTION_NONE | 0 |
LUA_MODIFIER_MOTION_HORIZONTAL | 1 |
LUA_MODIFIER_MOTION_VERTICAL | 2 |
LUA_MODIFIER_MOTION_BOTH | 3 |
LUA_MODIFIER_INVALID | 4 |
Key | Value |
---|---|
MODIFIER_ATTRIBUTE_NONE | 0 |
MODIFIER_ATTRIBUTE_PERMANENT | 1 |
MODIFIER_ATTRIBUTE_MULTIPLE | 2 |
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE | 4 |
Key | Value |
---|---|
MODIFIER_EVENT_ON_ATTACK_RECORD | 99 |
MODIFIER_EVENT_ON_ATTACK_START | 100 |
MODIFIER_EVENT_ON_ATTACK | 101 |
MODIFIER_EVENT_ON_ATTACK_LANDED | 102 |
MODIFIER_EVENT_ON_ATTACK_FAIL | 103 |
MODIFIER_EVENT_ON_ATTACK_ALLIED | 104 |
MODIFIER_EVENT_ON_PROJECTILE_DODGE | 105 |
MODIFIER_EVENT_ON_ORDER | 106 |
MODIFIER_EVENT_ON_UNIT_MOVED | 107 |
MODIFIER_EVENT_ON_ABILITY_START | 108 |
MODIFIER_EVENT_ON_ABILITY_EXECUTED | 109 |
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST | 110 |
MODIFIER_EVENT_ON_BREAK_INVISIBILITY | 111 |
MODIFIER_EVENT_ON_ABILITY_END_CHANNEL | 112 |
MODIFIER_EVENT_ON_PROCESS_UPGRADE | 113 |
MODIFIER_EVENT_ON_REFRESH | 114 |
MODIFIER_EVENT_ON_TAKEDAMAGE | 115 |
MODIFIER_EVENT_ON_STATE_CHANGED | 116 |
MODIFIER_EVENT_ON_ORB_EFFECT | 117 |
MODIFIER_EVENT_ON_ATTACKED | 118 |
MODIFIER_EVENT_ON_DEATH | 119 |
MODIFIER_EVENT_ON_RESPAWN | 120 |
MODIFIER_EVENT_ON_SPENT_MANA | 121 |
MODIFIER_EVENT_ON_TELEPORTING | 122 |
MODIFIER_EVENT_ON_TELEPORTED | 123 |
MODIFIER_EVENT_ON_SET_LOCATION | 124 |
MODIFIER_EVENT_ON_HEALTH_GAINED | 125 |
MODIFIER_EVENT_ON_MANA_GAINED | 126 |
MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT | 127 |
MODIFIER_EVENT_ON_HERO_KILLED | 128 |
MODIFIER_EVENT_ON_HEAL_RECEIVED | 129 |
MODIFIER_EVENT_ON_BUILDING_KILLED | 130 |
MODIFIER_EVENT_ON_MODEL_CHANGED | 131 |
MODIFIER_EVENT_ON_DOMINATED | 146 |
Key | Value |
---|---|
MODIFIER_FUNCTION_LAST | 147 |
MODIFIER_FUNCTION_INVALID | 255 |
Key | Value |
---|---|
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE | 0 |
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT | 1 |
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE | 2 |
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL | 3 |
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL | 4 |
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE | 5 |
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK | 6 |
MODIFIER_PROPERTY_PRE_ATTACK | 7 |
MODIFIER_PROPERTY_INVISIBILITY_LEVEL | 8 |
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY | 9 |
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT | 10 |
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE | 11 |
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE | 12 |
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE | 13 |
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE | 14 |
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE | 15 |
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN | 16 |
MODIFIER_PROPERTY_MOVESPEED_LIMIT | 17 |
MODIFIER_PROPERTY_MOVESPEED_MAX | 18 |
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT | 19 |
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS | 20 |
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY | 21 |
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT | 22 |
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT | 23 |
MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT | 24 |
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE | 25 |
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION | 26 |
MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE | 27 |
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE | 28 |
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE | 29 |
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE | 30 |
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE | 31 |
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT | 32 |
MODIFIER_PROPERTY_EVASION_CONSTANT | 33 |
MODIFIER_PROPERTY_AVOID_DAMAGE | 34 |
MODIFIER_PROPERTY_AVOID_SPELL | 35 |
MODIFIER_PROPERTY_MISS_PERCENTAGE | 36 |
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS | 37 |
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS | 38 |
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE | 39 |
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE | 40 |
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS | 41 |
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE | 42 |
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE | 43 |
MODIFIER_PROPERTY_BASE_MANA_REGEN | 44 |
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT | 45 |
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE | 46 |
MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE | 47 |
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE | 48 |
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT | 49 |
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE | 50 |
MODIFIER_PROPERTY_HEALTH_BONUS | 51 |
MODIFIER_PROPERTY_MANA_BONUS | 52 |
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS | 53 |
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS | 54 |
MODIFIER_PROPERTY_EXTRA_MANA_BONUS | 55 |
MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE | 56 |
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS | 57 |
MODIFIER_PROPERTY_STATS_AGILITY_BONUS | 58 |
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS | 59 |
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS | 60 |
MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS | 61 |
MODIFIER_PROPERTY_REINCARNATION | 62 |
MODIFIER_PROPERTY_RESPAWNTIME | 63 |
MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE | 64 |
MODIFIER_PROPERTY_RESPAWNTIME_STACKING | 65 |
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE | 66 |
MODIFIER_PROPERTY_CASTTIME_PERCENTAGE | 67 |
MODIFIER_PROPERTY_MANACOST_PERCENTAGE | 68 |
MODIFIER_PROPERTY_DEATHGOLDCOST | 69 |
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE | 70 |
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK | 71 |
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR | 72 |
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK | 73 |
MODIFIER_PROPERTY_OVERRIDE_ANIMATION | 74 |
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT | 75 |
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE | 76 |
MODIFIER_PROPERTY_ABSORB_SPELL | 77 |
MODIFIER_PROPERTY_REFLECT_SPELL | 78 |
MODIFIER_PROPERTY_DISABLE_AUTOATTACK | 79 |
MODIFIER_PROPERTY_BONUS_DAY_VISION | 80 |
MODIFIER_PROPERTY_BONUS_NIGHT_VISION | 81 |
MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE | 82 |
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE | 83 |
MODIFIER_PROPERTY_FIXED_DAY_VISION | 84 |
MODIFIER_PROPERTY_FIXED_NIGHT_VISION | 85 |
MODIFIER_PROPERTY_MIN_HEALTH | 86 |
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL | 87 |
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL | 88 |
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE | 89 |
MODIFIER_PROPERTY_IS_ILLUSION | 90 |
MODIFIER_PROPERTY_ILLUSION_LABEL | 91 |
MODIFIER_PROPERTY_SUPER_ILLUSION | 92 |
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE | 93 |
MODIFIER_PROPERTY_DISABLE_HEALING | 94 |
MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL | 95 |
MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH | 96 |
MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER | 97 |
MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER | 98 |
MODIFIER_PROPERTY_TOOLTIP | 132 |
MODIFIER_PROPERTY_MODEL_CHANGE | 133 |
MODIFIER_PROPERTY_MODEL_SCALE | 134 |
MODIFIER_PROPERTY_IS_SCEPTER | 135 |
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS | 136 |
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND | 137 |
MODIFIER_PROPERTY_LIFETIME_FRACTION | 138 |
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION | 139 |
MODIFIER_PROPERTY_SPELLS_REQUIRE_HP | 140 |
MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP | 141 |
MODIFIER_PROPERTY_DISABLE_TURNING | 142 |
MODIFIER_PROPERTY_IGNORE_CAST_ANGLE | 143 |
MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE | 144 |
MODIFIER_PROPERTY_ABILITY_LAYOUT | 145 |
Key | Value |
---|---|
MODIFIER_STATE_ROOTED | 0 |
MODIFIER_STATE_DISARMED | 1 |
MODIFIER_STATE_ATTACK_IMMUNE | 2 |
MODIFIER_STATE_SILENCED | 3 |
MODIFIER_STATE_MUTED | 4 |
MODIFIER_STATE_STUNNED | 5 |
MODIFIER_STATE_HEXED | 6 |
MODIFIER_STATE_INVISIBLE | 7 |
MODIFIER_STATE_INVULNERABLE | 8 |
MODIFIER_STATE_MAGIC_IMMUNE | 9 |
MODIFIER_STATE_PROVIDES_VISION | 10 |
MODIFIER_STATE_NIGHTMARED | 11 |
MODIFIER_STATE_BLOCK_DISABLED | 12 |
MODIFIER_STATE_EVADE_DISABLED | 13 |
MODIFIER_STATE_UNSELECTABLE | 14 |
MODIFIER_STATE_CANNOT_MISS | 15 |
MODIFIER_STATE_SPECIALLY_DENIABLE | 16 |
MODIFIER_STATE_FROZEN | 17 |
MODIFIER_STATE_COMMAND_RESTRICTED | 18 |
MODIFIER_STATE_NOT_ON_MINIMAP | 19 |
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES | 20 |
MODIFIER_STATE_LOW_ATTACK_PRIORITY | 21 |
MODIFIER_STATE_NO_HEALTH_BAR | 22 |
MODIFIER_STATE_FLYING | 23 |
MODIFIER_STATE_NO_UNIT_COLLISION | 24 |
MODIFIER_STATE_NO_TEAM_MOVE_TO | 25 |
MODIFIER_STATE_NO_TEAM_SELECT | 26 |
MODIFIER_STATE_PASSIVES_DISABLED | 27 |
MODIFIER_STATE_DOMINATED | 28 |
MODIFIER_STATE_BLIND | 29 |
MODIFIER_STATE_OUT_OF_GAME | 30 |
MODIFIER_STATE_FAKE_ALLY | 31 |
MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY | 32 |
MODIFIER_STATE_TRUESIGHT_IMMUNE | 33 |
MODIFIER_STATE_LAST | 34 |
Key | Value |
---|---|
PATTACH_INVALID | -1 |
PATTACH_ABSORIGIN | 0 |
PATTACH_ABSORIGIN_FOLLOW | 1 |
PATTACH_CUSTOMORIGIN | 2 |
PATTACH_CUSTOMORIGIN_FOLLOW | 3 |
PATTACH_POINT | 4 |
PATTACH_POINT_FOLLOW | 5 |
PATTACH_EYES_FOLLOW | 6 |
PATTACH_OVERHEAD_FOLLOW | 7 |
PATTACH_WORLDORIGIN | 8 |
PATTACH_ROOTBONE_FOLLOW | 9 |
PATTACH_RENDERORIGIN_FOLLOW | 10 |
PATTACH_MAIN_VIEW | 11 |
PATTACH_WATERWAKE | 12 |
MAX_PATTACH_TYPES | 13 |
Key | Value |
---|---|
UF_SUCCESS | 0 |
UF_FAIL_FRIENDLY | 1 |
UF_FAIL_ENEMY | 2 |
UF_FAIL_HERO | 3 |
UF_FAIL_CONSIDERED_HERO | 4 |
UF_FAIL_CREEP | 5 |
UF_FAIL_BUILDING | 6 |
UF_FAIL_MECHANICAL | 7 |
UF_FAIL_COURIER | 8 |
UF_FAIL_OTHER | 9 |
UF_FAIL_ANCIENT | 10 |
UF_FAIL_ILLUSION | 11 |
UF_FAIL_SUMMONED | 12 |
UF_FAIL_DOMINATED | 13 |
UF_FAIL_MELEE | 14 |
UF_FAIL_RANGED | 15 |
UF_FAIL_DEAD | 16 |
UF_FAIL_MAGIC_IMMUNE_ALLY | 17 |
UF_FAIL_MAGIC_IMMUNE_ENEMY | 18 |
UF_FAIL_INVULNERABLE | 19 |
UF_FAIL_IN_FOW | 20 |
UF_FAIL_INVISIBLE | 21 |
UF_FAIL_NOT_PLAYER_CONTROLLED | 22 |
UF_FAIL_ATTACK_IMMUNE | 23 |
UF_FAIL_CUSTOM | 24 |
UF_FAIL_INVALID_LOCATION | 25 |
UF_FAIL_DISABLE_HELP | 26 |
UF_FAIL_OUT_OF_WORLD | 27 |
UF_FAIL_NIGHTMARED | 28 |
Key | Value |
---|---|
ACT_RESET | 0 |
ScriptDebugTextIndent | 0 |
EMPTY | 0 |
DMG_GENERIC | 0 |
AE_EMPTY | 0 |
PRESIM | 0 |
NDEBUG_PERSIST_TILL_NEXT_SERVER | 0.01023 |
AE_NPC_LEFTFOOT | 1 |
PRESENSING | 1 |
CLIENT_DLL | 1 |
ACT_IDLE | 1 |
SINGLE_SHOT | 1 |
DMG_CRUSH | 1 |
ACT_TRANSITION | 2 |
POSTSENSING | 2 |
SINGLE_SHOT_NPC | 2 |
DMG_BULLET | 2 |
AE_NPC_RIGHTFOOT | 2 |
AE_NPC_BODYDROP_LIGHT | 3 |
ACT_COVER | 3 |
DOUBLE_SHOT | 3 |
DMG_SLASH | 4 |
ACT_COVER_MED | 4 |
DOUBLE_SHOT_NPC | 4 |
AE_NPC_BODYDROP_HEAVY | 4 |
AE_NPC_SWISHSOUND | 5 |
ACT_COVER_LOW | 5 |
BURST | 5 |
DOTA_DEFAULT_MAX_TEAM | 5 |
AE_NPC_180TURN | 6 |
ScriptDebugFirstLine | 6 |
RELOAD | 6 |
ACT_WALK | 6 |
RELOAD_NPC | 7 |
AE_NPC_ITEM_PICKUP | 7 |
ACT_WALK_AIM | 7 |
AE_NPC_WEAPON_DROP | 8 |
ACT_WALK_CROUCH | 8 |
DMG_BURN | 8 |
MELEE_MISS | 8 |
AE_NPC_WEAPON_SET_SEQUENCE_NAME | 9 |
ACT_WALK_CROUCH_AIM | 9 |
MELEE_HIT | 9 |
AE_NPC_WEAPON_SET_SEQUENCE_NUMBER | 10 |
DOTA_MAX_PLAYER_TEAMS | 10 |
ScriptDebugTextTime | 10 |
MELEE_HIT_WORLD | 10 |
ACT_RUN | 10 |
SPECIAL1 | 11 |
ACT_RUN_AIM | 11 |
AE_NPC_WEAPON_SET_ACTIVITY | 11 |
SPECIAL2 | 12 |
AE_NPC_HOLSTER | 12 |
ACT_RUN_CROUCH | 12 |
ACT_RUN_CROUCH_AIM | 13 |
AE_NPC_DRAW | 13 |
SPECIAL3 | 13 |
AE_NPC_WEAPON_FIRE | 14 |
ACT_RUN_PROTECTED | 14 |
TAUNT | 14 |
FASTRELOAD | 15 |
AE_CL_PLAYSOUND | 15 |
ACT_SCRIPT_CUSTOM_MOVE | 15 |
DMG_VEHICLE | 16 |
AE_CL_PLAYSOUND_ATTACHMENT | 16 |
ACT_RANGE_ATTACK1 | 16 |
ACT_RANGE_ATTACK2 | 17 |
AE_SV_PLAYSOUND | 17 |
ACT_RANGE_ATTACK1_LOW | 18 |
AE_CL_STOPSOUND | 18 |
ACT_RANGE_ATTACK2_LOW | 19 |
AE_START_SCRIPTED_EFFECT | 19 |
ScriptDebugTextLines | 20 |
ACT_DIESIMPLE | 20 |
AE_STOP_SCRIPTED_EFFECT | 20 |
AE_CLIENT_EFFECT_ATTACH | 21 |
ACT_DIEBACKWARD | 21 |
AE_MUZZLEFLASH | 22 |
ACT_DIEFORWARD | 22 |
ACT_DIEVIOLENT | 23 |
AE_NPC_MUZZLEFLASH | 23 |
DOTA_MAX_TEAM | 24 |
AE_THUMPER_THUMP | 24 |
ACT_DIERAGDOLL | 24 |
ACT_FLY | 25 |
AE_AMMOCRATE_PICKUP_AMMO | 25 |
ScriptDebugWatchFistLine | 26 |
ACT_HOVER | 26 |
AE_NPC_RAGDOLL | 26 |
AE_NPC_ADDGESTURE | 27 |
ACT_GLIDE | 27 |
ACT_SWIM | 28 |
AE_NPC_RESTARTGESTURE | 28 |
AE_NPC_ATTACK_BROADCAST | 29 |
ACT_JUMP | 29 |
ACT_HOP | 30 |
AE_NPC_HURT_INTERACTION_PARTNER | 30 |
AE_NPC_SET_INTERACTION_CANTDIE | 31 |
ACT_LEAP | 31 |
ACT_LAND | 32 |
DMG_FALL | 32 |
AE_SV_DUSTTRAIL | 32 |
ACT_CLIMB_UP | 33 |
AE_CL_CREATE_PARTICLE_EFFECT | 33 |
ACT_CLIMB_DOWN | 34 |
AE_CL_STOP_PARTICLE_EFFECT | 34 |
AE_CL_ADD_PARTICLE_EFFECT_CP | 35 |
ACT_CLIMB_DISMOUNT | 35 |
AE_CL_CREATE_PARTICLE_BRASS | 36 |
ACT_SHIPLADDER_UP | 36 |
AE_RAGDOLL | 37 |
ACT_SHIPLADDER_DOWN | 37 |
AE_CL_ENABLE_BODYGROUP | 38 |
ACT_STRAFE_LEFT | 38 |
AE_CL_DISABLE_BODYGROUP | 39 |
ACT_STRAFE_RIGHT | 39 |
ACT_ROLL_LEFT | 40 |
DOTA_MAX_SPECTATOR_TEAM_SIZE | 40 |
AE_CL_BODYGROUP_SET_VALUE | 40 |
ACT_ROLL_RIGHT | 41 |
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN | 41 |
ACT_TURN_LEFT | 42 |
AE_WPN_PRIMARYATTACK | 42 |
ACT_TURN_RIGHT | 43 |
AE_WPN_INCREMENTAMMO | 43 |
ACT_CROUCH | 44 |
AE_WPN_HIDE | 44 |
AE_WPN_UNHIDE | 45 |
ACT_CROUCHIDLE | 45 |
AE_WPN_PLAYWPNSOUND | 46 |
ACT_STAND | 46 |
ACT_USE | 47 |
AE_MARINE_FOOTSTEP | 48 |
ACT_ALIEN_BURROW_IDLE | 48 |
ACT_ALIEN_BURROW_OUT | 49 |
AE_MARINE_RELOAD_SOUND_A | 49 |
AE_MARINE_RELOAD_SOUND_B | 50 |
ACT_SIGNAL1 | 50 |
AE_MARINE_RELOAD_SOUND_C | 51 |
ACT_SIGNAL2 | 51 |
AE_REMOVE_CLIENT_AIM | 52 |
ACT_SIGNAL3 | 52 |
ACT_SIGNAL_ADVANCE | 53 |
AE_FOOTSTEP_LEFT | 53 |
ACT_SIGNAL_FORWARD | 54 |
AE_FOOTSTEP_RIGHT | 54 |
AE_ATTACK_START | 55 |
ACT_SIGNAL_GROUP | 55 |
AE_ATTACK_HIT | 56 |
ACT_SIGNAL_HALT | 56 |
AE_ATTACK_END | 57 |
ACT_SIGNAL_LEFT | 57 |
AE_OPTIONAL_END | 58 |
ACT_SIGNAL_RIGHT | 58 |
AE_HIDE_WEAPON | 59 |
ACT_SIGNAL_TAKECOVER | 59 |
ACT_LOOKBACK_RIGHT | 60 |
AE_SHOW_WEAPON | 60 |
ACT_LOOKBACK_LEFT | 61 |
AE_PICKUP_CLIPIN | 61 |
AE_PICKUP_CHARGING | 62 |
ACT_COWER | 62 |
AE_PICKUP_FASSIST | 63 |
ACT_SMALL_FLINCH | 63 |
DOTA_MAX_PLAYERS | 64 |
ACT_BIG_FLINCH | 64 |
DMG_BLAST | 64 |
AE_RELOAD_CLIPOUT | 64 |
AE_RELOAD_CLIPIN | 65 |
ACT_MELEE_ATTACK1 | 65 |
ACT_MELEE_ATTACK2 | 66 |
AE_RELOAD_EMPTY_CLIPOUT | 66 |
AE_RELOAD_EMPTY_CLIPIN | 67 |
ACT_RELOAD | 67 |
ACT_RELOAD_START | 68 |
AE_RELOAD_EMPTY_CLIPIN2 | 68 |
AE_RELOAD_SHELL_INSERT | 69 |
ACT_RELOAD_FINISH | 69 |
ACT_RELOAD_LOW | 70 |
AE_RELOAD_PUMPEND | 70 |
ACT_ARM | 71 |
AE_LOCK_STATE_CHANGED | 71 |
AE_TUG_INCAP | 72 |
ACT_DISARM | 72 |
AE_CHARGER_POUND_IMPACT | 73 |
ACT_DROP_WEAPON | 73 |
AE_CHARGER_POUND_VOCALIZE | 74 |
ACT_DROP_WEAPON_SHOTGUN | 74 |
AE_CHARGER_POUND_SOUND | 75 |
ACT_PICKUP_GROUND | 75 |
AE_DEFIBRILLATOR_SHOCK | 76 |
ACT_PICKUP_RACK | 76 |
ACT_IDLE_ANGRY | 77 |
AE_HIT_HEAD_FRONT | 77 |
ACT_IDLE_RELAXED | 78 |
AE_HIT_HEAD_BACK | 78 |
ACT_IDLE_STIMULATED | 79 |
AE_HIT_STOMACH | 79 |
AE_HIT_CHEST | 80 |
ACT_IDLE_AGITATED | 80 |
ACT_IDLE_STEALTH | 81 |
AE_HIT_BACK_UPPER | 81 |
AE_HIT_BACK_LOWER | 82 |
ACT_IDLE_HURT | 82 |
AE_HIT_SHOULDER_RIGHT_FRONT | 83 |
ACT_WALK_RELAXED | 83 |
AE_HIT_SHOULDER_RIGHT_BACK | 84 |
ACT_WALK_STIMULATED | 84 |
ACT_WALK_AGITATED | 85 |
AE_HIT_SHOULDER_LEFT_FRONT | 85 |
AE_HIT_SHOULDER_LEFT_BACK | 86 |
ACT_WALK_STEALTH | 86 |
ACT_RUN_RELAXED | 87 |
AE_HIT_LEG_RIGHT_FRONT | 87 |
ACT_RUN_STIMULATED | 88 |
AE_HIT_LEG_RIGHT_BACK | 88 |
ACT_RUN_AGITATED | 89 |
AE_HIT_LEG_LEFT_FRONT | 89 |
AE_HIT_LEG_LEFT_BACK | 90 |
ACT_RUN_STEALTH | 90 |
AE_HIT_ARM_RIGHT_SEVERED | 91 |
ACT_IDLE_AIM_RELAXED | 91 |
ACT_IDLE_AIM_STIMULATED | 92 |
AE_HIT_ARM_LEFT_SEVERED | 92 |
ACT_IDLE_AIM_AGITATED | 93 |
AE_HIT_LEG_RIGHT_SEVERED | 93 |
ACT_IDLE_AIM_STEALTH | 94 |
AE_HIT_LEG_LEFT_SEVERED | 94 |
ACT_WALK_AIM_RELAXED | 95 |
AE_HIT_FRONT | 95 |
AE_HIT_BACK | 96 |
ACT_WALK_AIM_STIMULATED | 96 |
ACT_WALK_AIM_AGITATED | 97 |
AE_HIT_LEFT | 97 |
ACT_WALK_AIM_STEALTH | 98 |
AE_HIT_RIGHT | 98 |
ACT_RUN_AIM_RELAXED | 99 |
AE_FIRE_INPUT | 99 |
AE_SV_FOOTSTEP_LEFT | 100 |
ACT_RUN_AIM_STIMULATED | 100 |
AE_SV_FOOTSTEP_RIGHT | 101 |
ACT_RUN_AIM_AGITATED | 101 |
AE_CL_FOOTSTEP_LEFT | 102 |
ACT_RUN_AIM_STEALTH | 102 |
AE_CL_FOOTSTEP_RIGHT | 103 |
ACT_CROUCHIDLE_STIMULATED | 103 |
ACT_CROUCHIDLE_AIM_STIMULATED | 104 |
AE_CL_MFOOTSTEP_LEFT | 104 |
ACT_CROUCHIDLE_AGITATED | 105 |
AE_CL_MFOOTSTEP_RIGHT | 105 |
AE_CL_MFOOTSTEP_LEFT_LOUD | 106 |
ACT_WALK_HURT | 106 |
AE_CL_MFOOTSTEP_RIGHT_LOUD | 107 |
ACT_RUN_HURT | 107 |
ACT_SPECIAL_ATTACK1 | 108 |
AE_WEAPON_MELEE_HIT | 108 |
AE_WEAPON_SMG1 | 109 |
ACT_SPECIAL_ATTACK2 | 109 |
AE_WEAPON_MELEE_SWISH | 110 |
ACT_COMBAT_IDLE | 110 |
ACT_WALK_SCARED | 111 |
AE_WEAPON_SHOTGUN_FIRE | 111 |
ACT_RUN_SCARED | 112 |
AE_WEAPON_THROW | 112 |
AE_WEAPON_AR1 | 113 |
ACT_VICTORY_DANCE | 113 |
AE_WEAPON_AR2 | 114 |
ACT_DIE_HEADSHOT | 114 |
AE_WEAPON_HMG1 | 115 |
ACT_DIE_CHESTSHOT | 115 |
ACT_DIE_GUTSHOT | 116 |
AE_WEAPON_SMG2 | 116 |
AE_WEAPON_MISSILE_FIRE | 117 |
ACT_DIE_BACKSHOT | 117 |
AE_WEAPON_SNIPER_RIFLE_FIRE | 118 |
ACT_FLINCH_HEAD | 118 |
AE_WEAPON_AR2_GRENADE | 119 |
ACT_FLINCH_CHEST | 119 |
ACT_FLINCH_STOMACH | 120 |
AE_WEAPON_THROW2 | 120 |
ACT_FLINCH_LEFTARM | 121 |
AE_WEAPON_PISTOL_FIRE | 121 |
ACT_FLINCH_RIGHTARM | 122 |
AE_WEAPON_RELOAD | 122 |
ACT_FLINCH_LEFTLEG | 123 |
AE_WEAPON_THROW3 | 123 |
AE_WEAPON_RELOAD_SOUND | 124 |
ACT_FLINCH_RIGHTLEG | 124 |
ACT_FLINCH_PHYSICS | 125 |
AE_WEAPON_RELOAD_FILL_CLIP | 125 |
AE_WEAPON_SMG1_BURST1 | 126 |
ACT_FLINCH_HEAD_BACK | 126 |
ACT_FLINCH_CHEST_BACK | 127 |
AE_WEAPON_SMG1_BURSTN | 127 |
ACT_FLINCH_STOMACH_BACK | 128 |
AE_WEAPON_AR2_ALTFIRE | 128 |
DMG_CLUB | 128 |
ACT_FLINCH_CROUCH_FRONT | 129 |
AE_WEAPON_SEQUENCE_FINISHED | 129 |
AE_CL_SPEECH | 130 |
ACT_FLINCH_CROUCH_BACK | 130 |
ACT_FLINCH_CROUCH_LEFT | 131 |
AE_MELEE_START_COLLISION_DAMAGE | 131 |
AE_MELEE_STOP_COLLISION_DAMAGE | 132 |
ACT_FLINCH_CROUCH_RIGHT | 132 |
ACT_IDLE_ON_FIRE | 133 |
AE_ACTION_ENTERING_IDLE | 133 |
AE_ACTION_AVOID_DAMAGE | 134 |
ACT_WALK_ON_FIRE | 134 |
ACT_RUN_ON_FIRE | 135 |
AE_ACTION_STOP_AVOIDING_DAMAGE | 135 |
ACT_RAPPEL_LOOP | 136 |
AE_ACTION_SET_TURN_RATE_SCALE | 136 |
AE_ACTION_ALLOW_COMBO | 137 |
ACT_180_LEFT | 137 |
AE_ACTION_PREVENT_COMBO | 138 |
ACT_180_RIGHT | 138 |
AE_ACTION_ALLOW_DODGE | 139 |
ACT_90_LEFT | 139 |
ACT_90_RIGHT | 140 |
AE_ACTION_PREVENT_DODGE | 140 |
AE_ABILITY_START_EVENT | 141 |
ACT_STEP_LEFT | 141 |
ACT_STEP_RIGHT | 142 |
AE_ABILITY_END_EVENT | 142 |
AE_ABILITY_TICK | 143 |
ACT_STEP_BACK | 143 |
AE_ACTION_START_TURN | 144 |
ACT_STEP_FORE | 144 |
AE_ACTION_END_TURN | 145 |
ACT_GESTURE_RANGE_ATTACK1 | 145 |
AE_ACTION_USE | 146 |
ACT_GESTURE_RANGE_ATTACK2 | 146 |
ACT_GESTURE_MELEE_ATTACK1 | 147 |
AE_SHEATHE_WEAPONS | 147 |
ACT_GESTURE_MELEE_ATTACK2 | 148 |
AE_DRAW_WEAPONS | 148 |
ACT_GESTURE_RANGE_ATTACK1_LOW | 149 |
AE_PICK_UP_ITEM | 149 |
ACT_GESTURE_RANGE_ATTACK2_LOW | 150 |
ACT_MELEE_ATTACK_SWING_GESTURE | 151 |
ACT_GESTURE_SMALL_FLINCH | 152 |
ACT_GESTURE_BIG_FLINCH | 153 |
ACT_GESTURE_FLINCH_BLAST | 154 |
ACT_GESTURE_FLINCH_BLAST_SHOTGUN | 155 |
ACT_GESTURE_FLINCH_BLAST_DAMAGED | 156 |
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN | 157 |
ACT_GESTURE_FLINCH_HEAD | 158 |
ACT_GESTURE_FLINCH_CHEST | 159 |
ACT_GESTURE_FLINCH_STOMACH | 160 |
ACT_GESTURE_FLINCH_LEFTARM | 161 |
ACT_GESTURE_FLINCH_RIGHTARM | 162 |
ACT_GESTURE_FLINCH_LEFTLEG | 163 |
ACT_GESTURE_FLINCH_RIGHTLEG | 164 |
ACT_GESTURE_TURN_LEFT | 165 |
ACT_GESTURE_TURN_RIGHT | 166 |
ACT_GESTURE_TURN_LEFT45 | 167 |
ACT_GESTURE_TURN_RIGHT45 | 168 |
ACT_GESTURE_TURN_LEFT90 | 169 |
ACT_GESTURE_TURN_RIGHT90 | 170 |
ACT_GESTURE_TURN_LEFT45_FLAT | 171 |
ACT_GESTURE_TURN_RIGHT45_FLAT | 172 |
ACT_GESTURE_TURN_LEFT90_FLAT | 173 |
ACT_GESTURE_TURN_RIGHT90_FLAT | 174 |
ACT_BARNACLE_HIT | 175 |
ACT_BARNACLE_PULL | 176 |
ACT_BARNACLE_CHOMP | 177 |
ACT_BARNACLE_CHEW | 178 |
ACT_DO_NOT_DISTURB | 179 |
ACT_SPECIFIC_SEQUENCE | 180 |
ACT_VM_DEPLOY | 181 |
ACT_VM_RELOAD_EMPTY | 182 |
ACT_VM_DRAW | 183 |
ACT_VM_HOLSTER | 184 |
ACT_VM_IDLE | 185 |
ACT_VM_FIDGET | 186 |
ACT_VM_PULLBACK | 187 |
ACT_VM_PULLBACK_HIGH | 188 |
ACT_VM_PULLBACK_LOW | 189 |
ACT_VM_THROW | 190 |
ACT_VM_DROP | 191 |
ACT_VM_PULLPIN | 192 |
ACT_VM_PRIMARYATTACK | 193 |
ACT_VM_SECONDARYATTACK | 194 |
ACT_VM_RELOAD | 195 |
ACT_VM_DRYFIRE | 196 |
ACT_VM_HITLEFT | 197 |
ACT_VM_HITLEFT2 | 198 |
ACT_VM_HITRIGHT | 199 |
ACT_VM_HITRIGHT2 | 200 |
ACT_VM_HITCENTER | 201 |
ACT_VM_HITCENTER2 | 202 |
ACT_VM_MISSLEFT | 203 |
ACT_VM_MISSLEFT2 | 204 |
ACT_VM_MISSRIGHT | 205 |
ACT_VM_MISSRIGHT2 | 206 |
ACT_VM_MISSCENTER | 207 |
ACT_VM_MISSCENTER2 | 208 |
ACT_VM_HAULBACK | 209 |
ACT_VM_SWINGHARD | 210 |
ACT_VM_SWINGMISS | 211 |
ACT_VM_SWINGHIT | 212 |
ACT_VM_IDLE_TO_LOWERED | 213 |
ACT_VM_IDLE_LOWERED | 214 |
ACT_VM_LOWERED_TO_IDLE | 215 |
ACT_VM_RECOIL1 | 216 |
ACT_VM_RECOIL2 | 217 |
ACT_VM_RECOIL3 | 218 |
ACT_VM_PICKUP | 219 |
ACT_VM_RELEASE | 220 |
ACT_VM_MAUL_LOOP | 221 |
ACT_VM_ATTACH_SILENCER | 222 |
ACT_VM_DETACH_SILENCER | 223 |
ACT_SLAM_STICKWALL_IDLE | 224 |
ACT_SLAM_STICKWALL_ND_IDLE | 225 |
ACT_SLAM_STICKWALL_ATTACH | 226 |
ACT_SLAM_STICKWALL_ATTACH2 | 227 |
ACT_SLAM_STICKWALL_ND_ATTACH | 228 |
ACT_SLAM_STICKWALL_ND_ATTACH2 | 229 |
ACT_SLAM_STICKWALL_DETONATE | 230 |
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER | 231 |
ACT_SLAM_STICKWALL_DRAW | 232 |
ACT_SLAM_STICKWALL_ND_DRAW | 233 |
ACT_SLAM_STICKWALL_TO_THROW | 234 |
ACT_SLAM_STICKWALL_TO_THROW_ND | 235 |
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND | 236 |
ACT_SLAM_THROW_IDLE | 237 |
ACT_SLAM_THROW_ND_IDLE | 238 |
ACT_SLAM_THROW_THROW | 239 |
ACT_SLAM_THROW_THROW2 | 240 |
ACT_SLAM_THROW_THROW_ND | 241 |
ACT_SLAM_THROW_THROW_ND2 | 242 |
ACT_SLAM_THROW_DRAW | 243 |
ACT_SLAM_THROW_ND_DRAW | 244 |
ACT_SLAM_THROW_TO_STICKWALL | 245 |
ACT_SLAM_THROW_TO_STICKWALL_ND | 246 |
ACT_SLAM_THROW_DETONATE | 247 |
ACT_SLAM_THROW_DETONATOR_HOLSTER | 248 |
ACT_SLAM_THROW_TO_TRIPMINE_ND | 249 |
ACT_SLAM_TRIPMINE_IDLE | 250 |
ACT_SLAM_TRIPMINE_DRAW | 251 |
ACT_SLAM_TRIPMINE_ATTACH | 252 |
ACT_SLAM_TRIPMINE_ATTACH2 | 253 |
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND | 254 |
ACT_SLAM_TRIPMINE_TO_THROW_ND | 255 |
DMG_SHOCK | 256 |
ACT_SLAM_DETONATOR_IDLE | 256 |
ACT_SLAM_DETONATOR_DRAW | 257 |
ACT_SLAM_DETONATOR_DETONATE | 258 |
ACT_SLAM_DETONATOR_HOLSTER | 259 |
ACT_SLAM_DETONATOR_STICKWALL_DRAW | 260 |
ACT_SLAM_DETONATOR_THROW_DRAW | 261 |
ACT_SHOTGUN_RELOAD_START | 262 |
ACT_SHOTGUN_RELOAD_FINISH | 263 |
ACT_SHOTGUN_PUMP | 264 |
ACT_SMG2_IDLE2 | 265 |
ACT_SMG2_FIRE2 | 266 |
ACT_SMG2_DRAW2 | 267 |
ACT_SMG2_RELOAD2 | 268 |
ACT_SMG2_DRYFIRE2 | 269 |
ACT_SMG2_TOAUTO | 270 |
ACT_SMG2_TOBURST | 271 |
ACT_PHYSCANNON_UPGRADE | 272 |
ACT_RANGE_ATTACK_AR1 | 273 |
ACT_RANGE_ATTACK_AR2 | 274 |
ACT_RANGE_ATTACK_AR2_LOW | 275 |
ACT_RANGE_ATTACK_AR2_GRENADE | 276 |
ACT_RANGE_ATTACK_HMG1 | 277 |
ACT_RANGE_ATTACK_ML | 278 |
ACT_RANGE_ATTACK_SMG1 | 279 |
ACT_RANGE_ATTACK_SMG1_LOW | 280 |
ACT_RANGE_ATTACK_SMG2 | 281 |
ACT_RANGE_ATTACK_SHOTGUN | 282 |
ACT_RANGE_ATTACK_SHOTGUN_LOW | 283 |
ACT_RANGE_ATTACK_PISTOL | 284 |
ACT_RANGE_ATTACK_PISTOL_LOW | 285 |
ACT_RANGE_ATTACK_SLAM | 286 |
ACT_RANGE_ATTACK_TRIPWIRE | 287 |
ACT_RANGE_ATTACK_THROW | 288 |
ACT_RANGE_ATTACK_SNIPER_RIFLE | 289 |
ACT_RANGE_ATTACK_RPG | 290 |
ACT_MELEE_ATTACK_SWING | 291 |
ACT_RANGE_AIM_LOW | 292 |
ACT_RANGE_AIM_SMG1_LOW | 293 |
ACT_RANGE_AIM_PISTOL_LOW | 294 |
ACT_RANGE_AIM_AR2_LOW | 295 |
ACT_COVER_PISTOL_LOW | 296 |
ACT_COVER_SMG1_LOW | 297 |
ACT_GESTURE_RANGE_ATTACK_AR1 | 298 |
ACT_GESTURE_RANGE_ATTACK_AR2 | 299 |
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE | 300 |
ACT_GESTURE_RANGE_ATTACK_HMG1 | 301 |
ACT_GESTURE_RANGE_ATTACK_ML | 302 |
ACT_GESTURE_RANGE_ATTACK_SMG1 | 303 |
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW | 304 |
ACT_GESTURE_RANGE_ATTACK_SMG2 | 305 |
ACT_GESTURE_RANGE_ATTACK_SHOTGUN | 306 |
ACT_GESTURE_RANGE_ATTACK_PISTOL | 307 |
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW | 308 |
ACT_GESTURE_RANGE_ATTACK_SLAM | 309 |
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE | 310 |
ACT_GESTURE_RANGE_ATTACK_THROW | 311 |
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE | 312 |
ACT_GESTURE_MELEE_ATTACK_SWING | 313 |
ACT_IDLE_RIFLE | 314 |
ACT_IDLE_SMG1 | 315 |
ACT_IDLE_ANGRY_SMG1 | 316 |
ACT_IDLE_PISTOL | 317 |
ACT_IDLE_ANGRY_PISTOL | 318 |
ACT_IDLE_ANGRY_SHOTGUN | 319 |
ACT_IDLE_STEALTH_PISTOL | 320 |
ACT_IDLE_PACKAGE | 321 |
ACT_WALK_PACKAGE | 322 |
ACT_IDLE_SUITCASE | 323 |
ACT_WALK_SUITCASE | 324 |
ACT_IDLE_SMG1_RELAXED | 325 |
ACT_IDLE_SMG1_STIMULATED | 326 |
ACT_WALK_RIFLE_RELAXED | 327 |
ACT_RUN_RIFLE_RELAXED | 328 |
ACT_WALK_RIFLE_STIMULATED | 329 |
ACT_RUN_RIFLE_STIMULATED | 330 |
ACT_IDLE_AIM_RIFLE_STIMULATED | 331 |
ACT_WALK_AIM_RIFLE_STIMULATED | 332 |
ACT_RUN_AIM_RIFLE_STIMULATED | 333 |
ACT_IDLE_SHOTGUN_RELAXED | 334 |
ACT_IDLE_SHOTGUN_STIMULATED | 335 |
ACT_IDLE_SHOTGUN_AGITATED | 336 |
ACT_WALK_ANGRY | 337 |
ACT_POLICE_HARASS1 | 338 |
ACT_POLICE_HARASS2 | 339 |
ACT_IDLE_MANNEDGUN | 340 |
ACT_IDLE_MELEE | 341 |
ACT_IDLE_ANGRY_MELEE | 342 |
ACT_IDLE_RPG_RELAXED | 343 |
ACT_IDLE_RPG | 344 |
ACT_IDLE_ANGRY_RPG | 345 |
ACT_COVER_LOW_RPG | 346 |
ACT_WALK_RPG | 347 |
ACT_RUN_RPG | 348 |
ACT_WALK_CROUCH_RPG | 349 |
ACT_RUN_CROUCH_RPG | 350 |
ACT_WALK_RPG_RELAXED | 351 |
ACT_RUN_RPG_RELAXED | 352 |
ACT_WALK_RIFLE | 353 |
ACT_WALK_AIM_RIFLE | 354 |
ACT_WALK_CROUCH_RIFLE | 355 |
ACT_WALK_CROUCH_AIM_RIFLE | 356 |
ACT_RUN_RIFLE | 357 |
ACT_RUN_AIM_RIFLE | 358 |
ACT_RUN_CROUCH_RIFLE | 359 |
ACT_RUN_CROUCH_AIM_RIFLE | 360 |
ACT_RUN_STEALTH_PISTOL | 361 |
ACT_WALK_AIM_SHOTGUN | 362 |
ACT_RUN_AIM_SHOTGUN | 363 |
ACT_WALK_PISTOL | 364 |
ACT_RUN_PISTOL | 365 |
ACT_WALK_AIM_PISTOL | 366 |
ACT_RUN_AIM_PISTOL | 367 |
ACT_WALK_STEALTH_PISTOL | 368 |
ACT_WALK_AIM_STEALTH_PISTOL | 369 |
ACT_RUN_AIM_STEALTH_PISTOL | 370 |
ACT_RELOAD_PISTOL | 371 |
ACT_RELOAD_PISTOL_LOW | 372 |
ACT_RELOAD_SMG1 | 373 |
ACT_RELOAD_SMG1_LOW | 374 |
ACT_RELOAD_SHOTGUN | 375 |
ACT_RELOAD_SHOTGUN_LOW | 376 |
ACT_GESTURE_RELOAD | 377 |
ACT_GESTURE_RELOAD_PISTOL | 378 |
ACT_GESTURE_RELOAD_SMG1 | 379 |
ACT_GESTURE_RELOAD_SHOTGUN | 380 |
ACT_BUSY_LEAN_LEFT | 381 |
ACT_BUSY_LEAN_LEFT_ENTRY | 382 |
ACT_BUSY_LEAN_LEFT_EXIT | 383 |
ACT_BUSY_LEAN_BACK | 384 |
ACT_BUSY_LEAN_BACK_ENTRY | 385 |
ACT_BUSY_LEAN_BACK_EXIT | 386 |
ACT_BUSY_SIT_GROUND | 387 |
ACT_BUSY_SIT_GROUND_ENTRY | 388 |
ACT_BUSY_SIT_GROUND_EXIT | 389 |
ACT_BUSY_SIT_CHAIR | 390 |
ACT_BUSY_SIT_CHAIR_ENTRY | 391 |
ACT_BUSY_SIT_CHAIR_EXIT | 392 |
ACT_BUSY_STAND | 393 |
ACT_BUSY_QUEUE | 394 |
ACT_DUCK_DODGE | 395 |
ACT_DIE_BARNACLE_SWALLOW | 396 |
ACT_GESTURE_BARNACLE_STRANGLE | 397 |
ACT_PHYSCANNON_DETACH | 398 |
ACT_PHYSCANNON_ANIMATE | 399 |
ACT_PHYSCANNON_ANIMATE_PRE | 400 |
ACT_PHYSCANNON_ANIMATE_POST | 401 |
ACT_DIE_FRONTSIDE | 402 |
ACT_DIE_RIGHTSIDE | 403 |
ACT_DIE_BACKSIDE | 404 |
ACT_DIE_LEFTSIDE | 405 |
ACT_DIE_CROUCH_FRONTSIDE | 406 |
ACT_DIE_CROUCH_RIGHTSIDE | 407 |
ACT_DIE_CROUCH_BACKSIDE | 408 |
ACT_DIE_CROUCH_LEFTSIDE | 409 |
ACT_DIE_INCAP | 410 |
ACT_DIE_STANDING | 411 |
ACT_OPEN_DOOR | 412 |
ACT_DI_ALYX_ZOMBIE_MELEE | 413 |
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE | 414 |
ACT_DI_ALYX_HEADCRAB_MELEE | 415 |
ACT_DI_ALYX_ANTLION | 416 |
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 | 417 |
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 | 418 |
ACT_READINESS_RELAXED_TO_STIMULATED | 419 |
ACT_READINESS_RELAXED_TO_STIMULATED_WALK | 420 |
ACT_READINESS_AGITATED_TO_STIMULATED | 421 |
ACT_READINESS_STIMULATED_TO_RELAXED | 422 |
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED | 423 |
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK | 424 |
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED | 425 |
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED | 426 |
ACT_IDLE_CARRY | 427 |
ACT_WALK_CARRY | 428 |
ACT_STARTDYING | 429 |
ACT_DYINGLOOP | 430 |
ACT_DYINGTODEAD | 431 |
ACT_RIDE_MANNED_GUN | 432 |
ACT_VM_SPRINT_ENTER | 433 |
ACT_VM_SPRINT_IDLE | 434 |
ACT_VM_SPRINT_LEAVE | 435 |
ACT_FIRE_START | 436 |
ACT_FIRE_LOOP | 437 |
ACT_FIRE_END | 438 |
ACT_CROUCHING_GRENADEIDLE | 439 |
ACT_CROUCHING_GRENADEREADY | 440 |
ACT_CROUCHING_PRIMARYATTACK | 441 |
ACT_OVERLAY_GRENADEIDLE | 442 |
ACT_OVERLAY_GRENADEREADY | 443 |
ACT_OVERLAY_PRIMARYATTACK | 444 |
ACT_OVERLAY_SHIELD_UP | 445 |
ACT_OVERLAY_SHIELD_DOWN | 446 |
ACT_OVERLAY_SHIELD_UP_IDLE | 447 |
ACT_OVERLAY_SHIELD_ATTACK | 448 |
ACT_OVERLAY_SHIELD_KNOCKBACK | 449 |
ACT_SHIELD_UP | 450 |
ACT_SHIELD_DOWN | 451 |
ACT_SHIELD_UP_IDLE | 452 |
ACT_SHIELD_ATTACK | 453 |
ACT_SHIELD_KNOCKBACK | 454 |
ACT_CROUCHING_SHIELD_UP | 455 |
ACT_CROUCHING_SHIELD_DOWN | 456 |
ACT_CROUCHING_SHIELD_UP_IDLE | 457 |
ACT_CROUCHING_SHIELD_ATTACK | 458 |
ACT_CROUCHING_SHIELD_KNOCKBACK | 459 |
ACT_TURNRIGHT45 | 460 |
ACT_TURNLEFT45 | 461 |
ACT_TURN | 462 |
ACT_OBJ_ASSEMBLING | 463 |
ACT_OBJ_DISMANTLING | 464 |
ACT_OBJ_STARTUP | 465 |
ACT_OBJ_RUNNING | 466 |
ACT_OBJ_IDLE | 467 |
ACT_OBJ_PLACING | 468 |
ACT_OBJ_DETERIORATING | 469 |
ACT_OBJ_UPGRADING | 470 |
ACT_DEPLOY | 471 |
ACT_DEPLOY_IDLE | 472 |
ACT_UNDEPLOY | 473 |
ACT_CROSSBOW_DRAW_UNLOADED | 474 |
ACT_GAUSS_SPINUP | 475 |
ACT_GAUSS_SPINCYCLE | 476 |
ACT_VM_PRIMARYATTACK_SILENCED | 477 |
ACT_VM_RELOAD_SILENCED | 478 |
ACT_VM_DRYFIRE_SILENCED | 479 |
ACT_VM_IDLE_SILENCED | 480 |
ACT_VM_DRAW_SILENCED | 481 |
ACT_VM_IDLE_EMPTY_LEFT | 482 |
ACT_VM_DRYFIRE_LEFT | 483 |
ACT_VM_IS_DRAW | 484 |
ACT_VM_IS_HOLSTER | 485 |
ACT_VM_IS_IDLE | 486 |
ACT_VM_IS_PRIMARYATTACK | 487 |
ACT_PLAYER_IDLE_FIRE | 488 |
ACT_PLAYER_CROUCH_FIRE | 489 |
ACT_PLAYER_CROUCH_WALK_FIRE | 490 |
ACT_PLAYER_WALK_FIRE | 491 |
ACT_PLAYER_RUN_FIRE | 492 |
ACT_IDLETORUN | 493 |
ACT_RUNTOIDLE | 494 |
ACT_VM_DRAW_DEPLOYED | 495 |
ACT_HL2MP_IDLE_MELEE | 496 |
ACT_HL2MP_RUN_MELEE | 497 |
ACT_HL2MP_IDLE_CROUCH_MELEE | 498 |
ACT_HL2MP_WALK_CROUCH_MELEE | 499 |
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE | 500 |
ACT_HL2MP_GESTURE_RELOAD_MELEE | 501 |
ACT_HL2MP_JUMP_MELEE | 502 |
ACT_MP_STAND_IDLE | 503 |
ACT_MP_CROUCH_IDLE | 504 |
ACT_MP_CROUCH_DEPLOYED_IDLE | 505 |
ACT_MP_CROUCH_DEPLOYED | 506 |
ACT_MP_DEPLOYED_IDLE | 507 |
ACT_MP_RUN | 508 |
ACT_MP_WALK | 509 |
ACT_MP_AIRWALK | 510 |
ACT_MP_CROUCHWALK | 511 |
ACT_MP_SPRINT | 512 |
DMG_SONIC | 512 |
ACT_MP_JUMP | 513 |
ACT_MP_JUMP_START | 514 |
ACT_MP_JUMP_FLOAT | 515 |
ACT_MP_JUMP_LAND | 516 |
ACT_MP_DOUBLEJUMP | 517 |
ACT_MP_SWIM | 518 |
ACT_MP_DEPLOYED | 519 |
ACT_MP_SWIM_DEPLOYED | 520 |
ACT_MP_VCD | 521 |
ACT_MP_ATTACK_STAND_PRIMARYFIRE | 522 |
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED | 523 |
ACT_MP_ATTACK_STAND_SECONDARYFIRE | 524 |
ACT_MP_ATTACK_STAND_GRENADE | 525 |
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE | 526 |
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED | 527 |
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE | 528 |
ACT_MP_ATTACK_CROUCH_GRENADE | 529 |
ACT_MP_ATTACK_SWIM_PRIMARYFIRE | 530 |
ACT_MP_ATTACK_SWIM_SECONDARYFIRE | 531 |
ACT_MP_ATTACK_SWIM_GRENADE | 532 |
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE | 533 |
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE | 534 |
ACT_MP_ATTACK_AIRWALK_GRENADE | 535 |
ACT_MP_RELOAD_STAND | 536 |
ACT_MP_RELOAD_STAND_LOOP | 537 |
ACT_MP_RELOAD_STAND_END | 538 |
ACT_MP_RELOAD_CROUCH | 539 |
ACT_MP_RELOAD_CROUCH_LOOP | 540 |
ACT_MP_RELOAD_CROUCH_END | 541 |
ACT_MP_RELOAD_SWIM | 542 |
ACT_MP_RELOAD_SWIM_LOOP | 543 |
ACT_MP_RELOAD_SWIM_END | 544 |
ACT_MP_RELOAD_AIRWALK | 545 |
ACT_MP_RELOAD_AIRWALK_LOOP | 546 |
ACT_MP_RELOAD_AIRWALK_END | 547 |
ACT_MP_ATTACK_STAND_PREFIRE | 548 |
ACT_MP_ATTACK_STAND_POSTFIRE | 549 |
ACT_MP_ATTACK_STAND_STARTFIRE | 550 |
ACT_MP_ATTACK_CROUCH_PREFIRE | 551 |
ACT_MP_ATTACK_CROUCH_POSTFIRE | 552 |
ACT_MP_ATTACK_SWIM_PREFIRE | 553 |
ACT_MP_ATTACK_SWIM_POSTFIRE | 554 |
ACT_MP_STAND_PRIMARY | 555 |
ACT_MP_CROUCH_PRIMARY | 556 |
ACT_MP_RUN_PRIMARY | 557 |
ACT_MP_WALK_PRIMARY | 558 |
ACT_MP_AIRWALK_PRIMARY | 559 |
ACT_MP_CROUCHWALK_PRIMARY | 560 |
ACT_MP_JUMP_PRIMARY | 561 |
ACT_MP_JUMP_START_PRIMARY | 562 |
ACT_MP_JUMP_FLOAT_PRIMARY | 563 |
ACT_MP_JUMP_LAND_PRIMARY | 564 |
ACT_MP_SWIM_PRIMARY | 565 |
ACT_MP_DEPLOYED_PRIMARY | 566 |
ACT_MP_SWIM_DEPLOYED_PRIMARY | 567 |
ACT_MP_ATTACK_STAND_PRIMARY | 568 |
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED | 569 |
ACT_MP_ATTACK_CROUCH_PRIMARY | 570 |
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED | 571 |
ACT_MP_ATTACK_SWIM_PRIMARY | 572 |
ACT_MP_ATTACK_AIRWALK_PRIMARY | 573 |
ACT_MP_RELOAD_STAND_PRIMARY | 574 |
ACT_MP_RELOAD_STAND_PRIMARY_LOOP | 575 |
ACT_MP_RELOAD_STAND_PRIMARY_END | 576 |
ACT_MP_RELOAD_CROUCH_PRIMARY | 577 |
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP | 578 |
ACT_MP_RELOAD_CROUCH_PRIMARY_END | 579 |
ACT_MP_RELOAD_SWIM_PRIMARY | 580 |
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP | 581 |
ACT_MP_RELOAD_SWIM_PRIMARY_END | 582 |
ACT_MP_RELOAD_AIRWALK_PRIMARY | 583 |
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP | 584 |
ACT_MP_RELOAD_AIRWALK_PRIMARY_END | 585 |
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY | 586 |
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY | 587 |
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY | 588 |
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY | 589 |
ACT_MP_STAND_SECONDARY | 590 |
ACT_MP_CROUCH_SECONDARY | 591 |
ACT_MP_RUN_SECONDARY | 592 |
ACT_MP_WALK_SECONDARY | 593 |
ACT_MP_AIRWALK_SECONDARY | 594 |
ACT_MP_CROUCHWALK_SECONDARY | 595 |
ACT_MP_JUMP_SECONDARY | 596 |
ACT_MP_JUMP_START_SECONDARY | 597 |
ACT_MP_JUMP_FLOAT_SECONDARY | 598 |
ACT_MP_JUMP_LAND_SECONDARY | 599 |
ACT_MP_SWIM_SECONDARY | 600 |
ACT_MP_ATTACK_STAND_SECONDARY | 601 |
ACT_MP_ATTACK_CROUCH_SECONDARY | 602 |
ACT_MP_ATTACK_SWIM_SECONDARY | 603 |
ACT_MP_ATTACK_AIRWALK_SECONDARY | 604 |
ACT_MP_RELOAD_STAND_SECONDARY | 605 |
ACT_MP_RELOAD_STAND_SECONDARY_LOOP | 606 |
ACT_MP_RELOAD_STAND_SECONDARY_END | 607 |
ACT_MP_RELOAD_CROUCH_SECONDARY | 608 |
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP | 609 |
ACT_MP_RELOAD_CROUCH_SECONDARY_END | 610 |
ACT_MP_RELOAD_SWIM_SECONDARY | 611 |
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP | 612 |
ACT_MP_RELOAD_SWIM_SECONDARY_END | 613 |
ACT_MP_RELOAD_AIRWALK_SECONDARY | 614 |
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP | 615 |
ACT_MP_RELOAD_AIRWALK_SECONDARY_END | 616 |
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY | 617 |
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY | 618 |
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY | 619 |
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY | 620 |
ACT_MP_STAND_MELEE | 621 |
ACT_MP_CROUCH_MELEE | 622 |
ACT_MP_RUN_MELEE | 623 |
ACT_MP_WALK_MELEE | 624 |
ACT_MP_AIRWALK_MELEE | 625 |
ACT_MP_CROUCHWALK_MELEE | 626 |
ACT_MP_JUMP_MELEE | 627 |
ACT_MP_JUMP_START_MELEE | 628 |
ACT_MP_JUMP_FLOAT_MELEE | 629 |
ACT_MP_JUMP_LAND_MELEE | 630 |
ACT_MP_SWIM_MELEE | 631 |
ACT_MP_ATTACK_STAND_MELEE | 632 |
ACT_MP_ATTACK_STAND_MELEE_SECONDARY | 633 |
ACT_MP_ATTACK_CROUCH_MELEE | 634 |
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY | 635 |
ACT_MP_ATTACK_SWIM_MELEE | 636 |
ACT_MP_ATTACK_AIRWALK_MELEE | 637 |
ACT_MP_ATTACK_STAND_GRENADE_MELEE | 638 |
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE | 639 |
ACT_MP_ATTACK_SWIM_GRENADE_MELEE | 640 |
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE | 641 |
ACT_MP_STAND_ITEM1 | 642 |
ACT_MP_CROUCH_ITEM1 | 643 |
ACT_MP_RUN_ITEM1 | 644 |
ACT_MP_WALK_ITEM1 | 645 |
ACT_MP_AIRWALK_ITEM1 | 646 |
ACT_MP_CROUCHWALK_ITEM1 | 647 |
ACT_MP_JUMP_ITEM1 | 648 |
ACT_MP_JUMP_START_ITEM1 | 649 |
ACT_MP_JUMP_FLOAT_ITEM1 | 650 |
ACT_MP_JUMP_LAND_ITEM1 | 651 |
ACT_MP_SWIM_ITEM1 | 652 |
ACT_MP_ATTACK_STAND_ITEM1 | 653 |
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY | 654 |
ACT_MP_ATTACK_CROUCH_ITEM1 | 655 |
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY | 656 |
ACT_MP_ATTACK_SWIM_ITEM1 | 657 |
ACT_MP_ATTACK_AIRWALK_ITEM1 | 658 |
ACT_MP_STAND_ITEM2 | 659 |
ACT_MP_CROUCH_ITEM2 | 660 |
ACT_MP_RUN_ITEM2 | 661 |
ACT_MP_WALK_ITEM2 | 662 |
ACT_MP_AIRWALK_ITEM2 | 663 |
ACT_MP_CROUCHWALK_ITEM2 | 664 |
ACT_MP_JUMP_ITEM2 | 665 |
ACT_MP_JUMP_START_ITEM2 | 666 |
ACT_MP_JUMP_FLOAT_ITEM2 | 667 |
ACT_MP_JUMP_LAND_ITEM2 | 668 |
ACT_MP_SWIM_ITEM2 | 669 |
ACT_MP_ATTACK_STAND_ITEM2 | 670 |
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY | 671 |
ACT_MP_ATTACK_CROUCH_ITEM2 | 672 |
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY | 673 |
ACT_MP_ATTACK_SWIM_ITEM2 | 674 |
ACT_MP_ATTACK_AIRWALK_ITEM2 | 675 |
ACT_MP_GESTURE_FLINCH | 676 |
ACT_MP_GESTURE_FLINCH_PRIMARY | 677 |
ACT_MP_GESTURE_FLINCH_SECONDARY | 678 |
ACT_MP_GESTURE_FLINCH_MELEE | 679 |
ACT_MP_GESTURE_FLINCH_ITEM1 | 680 |
ACT_MP_GESTURE_FLINCH_ITEM2 | 681 |
ACT_MP_GESTURE_FLINCH_HEAD | 682 |
ACT_MP_GESTURE_FLINCH_CHEST | 683 |
ACT_MP_GESTURE_FLINCH_STOMACH | 684 |
ACT_MP_GESTURE_FLINCH_LEFTARM | 685 |
ACT_MP_GESTURE_FLINCH_RIGHTARM | 686 |
ACT_MP_GESTURE_FLINCH_LEFTLEG | 687 |
ACT_MP_GESTURE_FLINCH_RIGHTLEG | 688 |
ACT_MP_GRENADE1_DRAW | 689 |
ACT_MP_GRENADE1_IDLE | 690 |
ACT_MP_GRENADE1_ATTACK | 691 |
ACT_MP_GRENADE2_DRAW | 692 |
ACT_MP_GRENADE2_IDLE | 693 |
ACT_MP_GRENADE2_ATTACK | 694 |
ACT_MP_PRIMARY_GRENADE1_DRAW | 695 |
ACT_MP_PRIMARY_GRENADE1_IDLE | 696 |
ACT_MP_PRIMARY_GRENADE1_ATTACK | 697 |
ACT_MP_PRIMARY_GRENADE2_DRAW | 698 |
ACT_MP_PRIMARY_GRENADE2_IDLE | 699 |
ACT_MP_PRIMARY_GRENADE2_ATTACK | 700 |
ACT_MP_SECONDARY_GRENADE1_DRAW | 701 |
ACT_MP_SECONDARY_GRENADE1_IDLE | 702 |
ACT_MP_SECONDARY_GRENADE1_ATTACK | 703 |
ACT_MP_SECONDARY_GRENADE2_DRAW | 704 |
ACT_MP_SECONDARY_GRENADE2_IDLE | 705 |
ACT_MP_SECONDARY_GRENADE2_ATTACK | 706 |
ACT_MP_MELEE_GRENADE1_DRAW | 707 |
ACT_MP_MELEE_GRENADE1_IDLE | 708 |
ACT_MP_MELEE_GRENADE1_ATTACK | 709 |
ACT_MP_MELEE_GRENADE2_DRAW | 710 |
ACT_MP_MELEE_GRENADE2_IDLE | 711 |
ACT_MP_MELEE_GRENADE2_ATTACK | 712 |
ACT_MP_ITEM1_GRENADE1_DRAW | 713 |
ACT_MP_ITEM1_GRENADE1_IDLE | 714 |
ACT_MP_ITEM1_GRENADE1_ATTACK | 715 |
ACT_MP_ITEM1_GRENADE2_DRAW | 716 |
ACT_MP_ITEM1_GRENADE2_IDLE | 717 |
ACT_MP_ITEM1_GRENADE2_ATTACK | 718 |
ACT_MP_ITEM2_GRENADE1_DRAW | 719 |
ACT_MP_ITEM2_GRENADE1_IDLE | 720 |
ACT_MP_ITEM2_GRENADE1_ATTACK | 721 |
ACT_MP_ITEM2_GRENADE2_DRAW | 722 |
ACT_MP_ITEM2_GRENADE2_IDLE | 723 |
ACT_MP_ITEM2_GRENADE2_ATTACK | 724 |
ACT_MP_STAND_BUILDING | 725 |
ACT_MP_CROUCH_BUILDING | 726 |
ACT_MP_RUN_BUILDING | 727 |
ACT_MP_WALK_BUILDING | 728 |
ACT_MP_AIRWALK_BUILDING | 729 |
ACT_MP_CROUCHWALK_BUILDING | 730 |
ACT_MP_JUMP_BUILDING | 731 |
ACT_MP_JUMP_START_BUILDING | 732 |
ACT_MP_JUMP_FLOAT_BUILDING | 733 |
ACT_MP_JUMP_LAND_BUILDING | 734 |
ACT_MP_SWIM_BUILDING | 735 |
ACT_MP_ATTACK_STAND_BUILDING | 736 |
ACT_MP_ATTACK_CROUCH_BUILDING | 737 |
ACT_MP_ATTACK_SWIM_BUILDING | 738 |
ACT_MP_ATTACK_AIRWALK_BUILDING | 739 |
ACT_MP_ATTACK_STAND_GRENADE_BUILDING | 740 |
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING | 741 |
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING | 742 |
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING | 743 |
ACT_MP_STAND_PDA | 744 |
ACT_MP_CROUCH_PDA | 745 |
ACT_MP_RUN_PDA | 746 |
ACT_MP_WALK_PDA | 747 |
ACT_MP_AIRWALK_PDA | 748 |
ACT_MP_CROUCHWALK_PDA | 749 |
ACT_MP_JUMP_PDA | 750 |
ACT_MP_JUMP_START_PDA | 751 |
ACT_MP_JUMP_FLOAT_PDA | 752 |
ACT_MP_JUMP_LAND_PDA | 753 |
ACT_MP_SWIM_PDA | 754 |
ACT_MP_ATTACK_STAND_PDA | 755 |
ACT_MP_ATTACK_SWIM_PDA | 756 |
ACT_MP_GESTURE_VC_HANDMOUTH | 757 |
ACT_MP_GESTURE_VC_FINGERPOINT | 758 |
ACT_MP_GESTURE_VC_FISTPUMP | 759 |
ACT_MP_GESTURE_VC_THUMBSUP | 760 |
ACT_MP_GESTURE_VC_NODYES | 761 |
ACT_MP_GESTURE_VC_NODNO | 762 |
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY | 763 |
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY | 764 |
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY | 765 |
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY | 766 |
ACT_MP_GESTURE_VC_NODYES_PRIMARY | 767 |
ACT_MP_GESTURE_VC_NODNO_PRIMARY | 768 |
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY | 769 |
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY | 770 |
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY | 771 |
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY | 772 |
ACT_MP_GESTURE_VC_NODYES_SECONDARY | 773 |
ACT_MP_GESTURE_VC_NODNO_SECONDARY | 774 |
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE | 775 |
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE | 776 |
ACT_MP_GESTURE_VC_FISTPUMP_MELEE | 777 |
ACT_MP_GESTURE_VC_THUMBSUP_MELEE | 778 |
ACT_MP_GESTURE_VC_NODYES_MELEE | 779 |
ACT_MP_GESTURE_VC_NODNO_MELEE | 780 |
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 | 781 |
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 | 782 |
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 | 783 |
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 | 784 |
ACT_MP_GESTURE_VC_NODYES_ITEM1 | 785 |
ACT_MP_GESTURE_VC_NODNO_ITEM1 | 786 |
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 | 787 |
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 | 788 |
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 | 789 |
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 | 790 |
ACT_MP_GESTURE_VC_NODYES_ITEM2 | 791 |
ACT_MP_GESTURE_VC_NODNO_ITEM2 | 792 |
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING | 793 |
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING | 794 |
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING | 795 |
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING | 796 |
ACT_MP_GESTURE_VC_NODYES_BUILDING | 797 |
ACT_MP_GESTURE_VC_NODNO_BUILDING | 798 |
ACT_MP_GESTURE_VC_HANDMOUTH_PDA | 799 |
ACT_MP_GESTURE_VC_FINGERPOINT_PDA | 800 |
ACT_MP_GESTURE_VC_FISTPUMP_PDA | 801 |
ACT_MP_GESTURE_VC_THUMBSUP_PDA | 802 |
ACT_MP_GESTURE_VC_NODYES_PDA | 803 |
ACT_MP_GESTURE_VC_NODNO_PDA | 804 |
ACT_VM_UNUSABLE | 805 |
ACT_VM_UNUSABLE_TO_USABLE | 806 |
ACT_VM_USABLE_TO_UNUSABLE | 807 |
ACT_PRIMARY_VM_DRAW | 808 |
ACT_PRIMARY_VM_HOLSTER | 809 |
ACT_PRIMARY_VM_IDLE | 810 |
ACT_PRIMARY_VM_PULLBACK | 811 |
ACT_PRIMARY_VM_PRIMARYATTACK | 812 |
ACT_PRIMARY_VM_SECONDARYATTACK | 813 |
ACT_PRIMARY_VM_RELOAD | 814 |
ACT_PRIMARY_VM_DRYFIRE | 815 |
ACT_PRIMARY_VM_IDLE_TO_LOWERED | 816 |
ACT_PRIMARY_VM_IDLE_LOWERED | 817 |
ACT_PRIMARY_VM_LOWERED_TO_IDLE | 818 |
ACT_SECONDARY_VM_DRAW | 819 |
ACT_SECONDARY_VM_HOLSTER | 820 |
ACT_SECONDARY_VM_IDLE | 821 |
ACT_SECONDARY_VM_PULLBACK | 822 |
ACT_SECONDARY_VM_PRIMARYATTACK | 823 |
ACT_SECONDARY_VM_SECONDARYATTACK | 824 |
ACT_SECONDARY_VM_RELOAD | 825 |
ACT_SECONDARY_VM_DRYFIRE | 826 |
ACT_SECONDARY_VM_IDLE_TO_LOWERED | 827 |
ACT_SECONDARY_VM_IDLE_LOWERED | 828 |
ACT_SECONDARY_VM_LOWERED_TO_IDLE | 829 |
ACT_MELEE_VM_DRAW | 830 |
ACT_MELEE_VM_HOLSTER | 831 |
ACT_MELEE_VM_IDLE | 832 |
ACT_MELEE_VM_PULLBACK | 833 |
ACT_MELEE_VM_PRIMARYATTACK | 834 |
ACT_MELEE_VM_SECONDARYATTACK | 835 |
ACT_MELEE_VM_RELOAD | 836 |
ACT_MELEE_VM_DRYFIRE | 837 |
ACT_MELEE_VM_IDLE_TO_LOWERED | 838 |
ACT_MELEE_VM_IDLE_LOWERED | 839 |
ACT_MELEE_VM_LOWERED_TO_IDLE | 840 |
ACT_PDA_VM_DRAW | 841 |
ACT_PDA_VM_HOLSTER | 842 |
ACT_PDA_VM_IDLE | 843 |
ACT_PDA_VM_PULLBACK | 844 |
ACT_PDA_VM_PRIMARYATTACK | 845 |
ACT_PDA_VM_SECONDARYATTACK | 846 |
ACT_PDA_VM_RELOAD | 847 |
ACT_PDA_VM_DRYFIRE | 848 |
ACT_PDA_VM_IDLE_TO_LOWERED | 849 |
ACT_PDA_VM_IDLE_LOWERED | 850 |
ACT_PDA_VM_LOWERED_TO_IDLE | 851 |
ACT_ITEM1_VM_DRAW | 852 |
ACT_ITEM1_VM_HOLSTER | 853 |
ACT_ITEM1_VM_IDLE | 854 |
ACT_ITEM1_VM_PULLBACK | 855 |
ACT_ITEM1_VM_PRIMARYATTACK | 856 |
ACT_ITEM1_VM_SECONDARYATTACK | 857 |
ACT_ITEM1_VM_RELOAD | 858 |
ACT_ITEM1_VM_DRYFIRE | 859 |
ACT_ITEM1_VM_IDLE_TO_LOWERED | 860 |
ACT_ITEM1_VM_IDLE_LOWERED | 861 |
ACT_ITEM1_VM_LOWERED_TO_IDLE | 862 |
ACT_ITEM2_VM_DRAW | 863 |
ACT_ITEM2_VM_HOLSTER | 864 |
ACT_ITEM2_VM_IDLE | 865 |
ACT_ITEM2_VM_PULLBACK | 866 |
ACT_ITEM2_VM_PRIMARYATTACK | 867 |
ACT_ITEM2_VM_SECONDARYATTACK | 868 |
ACT_ITEM2_VM_RELOAD | 869 |
ACT_ITEM2_VM_DRYFIRE | 870 |
ACT_ITEM2_VM_IDLE_TO_LOWERED | 871 |
ACT_ITEM2_VM_IDLE_LOWERED | 872 |
ACT_ITEM2_VM_LOWERED_TO_IDLE | 873 |
ACT_RELOAD_SUCCEED | 874 |
ACT_RELOAD_FAIL | 875 |
ACT_WALK_AIM_AUTOGUN | 876 |
ACT_RUN_AIM_AUTOGUN | 877 |
ACT_IDLE_AUTOGUN | 878 |
ACT_IDLE_AIM_AUTOGUN | 879 |
ACT_RELOAD_AUTOGUN | 880 |
ACT_CROUCH_IDLE_AUTOGUN | 881 |
ACT_RANGE_ATTACK_AUTOGUN | 882 |
ACT_JUMP_AUTOGUN | 883 |
ACT_IDLE_AIM_PISTOL | 884 |
ACT_WALK_AIM_DUAL | 885 |
ACT_RUN_AIM_DUAL | 886 |
ACT_IDLE_DUAL | 887 |
ACT_IDLE_AIM_DUAL | 888 |
ACT_RELOAD_DUAL | 889 |
ACT_CROUCH_IDLE_DUAL | 890 |
ACT_RANGE_ATTACK_DUAL | 891 |
ACT_JUMP_DUAL | 892 |
ACT_IDLE_AIM_SHOTGUN | 893 |
ACT_CROUCH_IDLE_SHOTGUN | 894 |
ACT_IDLE_AIM_RIFLE | 895 |
ACT_CROUCH_IDLE_RIFLE | 896 |
ACT_RANGE_ATTACK_RIFLE | 897 |
ACT_SLEEP | 898 |
ACT_WAKE | 899 |
ACT_FLICK_LEFT | 900 |
ACT_FLICK_LEFT_MIDDLE | 901 |
ACT_FLICK_RIGHT_MIDDLE | 902 |
ACT_FLICK_RIGHT | 903 |
ACT_SPINAROUND | 904 |
ACT_PREP_TO_FIRE | 905 |
ACT_FIRE | 906 |
ACT_FIRE_RECOVER | 907 |
ACT_SPRAY | 908 |
ACT_PREP_EXPLODE | 909 |
ACT_EXPLODE | 910 |
ACT_SCRIPT_CUSTOM_0 | 911 |
ACT_SCRIPT_CUSTOM_1 | 912 |
ACT_SCRIPT_CUSTOM_2 | 913 |
ACT_SCRIPT_CUSTOM_3 | 914 |
ACT_SCRIPT_CUSTOM_4 | 915 |
ACT_SCRIPT_CUSTOM_5 | 916 |
ACT_SCRIPT_CUSTOM_6 | 917 |
ACT_SCRIPT_CUSTOM_7 | 918 |
ACT_SCRIPT_CUSTOM_8 | 919 |
ACT_SCRIPT_CUSTOM_9 | 920 |
ACT_SCRIPT_CUSTOM_10 | 921 |
ACT_SCRIPT_CUSTOM_11 | 922 |
ACT_SCRIPT_CUSTOM_12 | 923 |
ACT_SCRIPT_CUSTOM_13 | 924 |
ACT_SCRIPT_CUSTOM_14 | 925 |
ACT_SCRIPT_CUSTOM_15 | 926 |
ACT_SCRIPT_CUSTOM_16 | 927 |
ACT_SCRIPT_CUSTOM_17 | 928 |
ACT_SCRIPT_CUSTOM_18 | 929 |
ACT_SCRIPT_CUSTOM_19 | 930 |
ACT_SCRIPT_CUSTOM_20 | 931 |
ACT_SCRIPT_CUSTOM_21 | 932 |
ACT_SCRIPT_CUSTOM_22 | 933 |
ACT_SCRIPT_CUSTOM_23 | 934 |
ACT_SCRIPT_CUSTOM_24 | 935 |
ACT_SCRIPT_CUSTOM_25 | 936 |
ACT_SCRIPT_CUSTOM_26 | 937 |
ACT_SCRIPT_CUSTOM_27 | 938 |
ACT_SCRIPT_CUSTOM_28 | 939 |
ACT_SCRIPT_CUSTOM_29 | 940 |
ACT_SCRIPT_CUSTOM_30 | 941 |
ACT_SCRIPT_CUSTOM_31 | 942 |
DMG_ENERGYBEAM | 1024 |
ACT_MIRANA_LEAP_END | 1544 |
ACT_WAVEFORM_START | 1545 |
ACT_WAVEFORM_END | 1546 |
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE | 1554 |
ACT_TINY_AVALANCHE | 1558 |
ACT_TINY_TOSS | 1559 |
ACT_TINY_GROWL | 1560 |
DMG_PREVENT_PHYSICS_FORCE | 2048 |
DMG_NEVERGIB | 4096 |
DMG_ALWAYSGIB | 8192 |
DMG_DROWN | 16384 |
DMG_PARALYZE | 32768 |
DMG_NERVEGAS | 65536 |
DMG_POISON | 131072 |
DMG_RADIATION | 262144 |
DMG_DROWNRECOVER | 524288 |
DMG_ACID | 1048576 |
DMG_SLOWBURN | 2097152 |
DMG_REMOVENORAGDOLL | 4194304 |
DMG_PHYSGUN | 8388608 |
DMG_PLASMA | 16777216 |
DMG_AIRBOAT | 33554432 |
DMG_DISSOLVE | 67108864 |
DMG_BLAST_SURFACE | 134217728 |
DMG_DIRECT | 268435456 |
DMG_BUCKSHOT | 536870912 |